Difference between revisions of "Bloodrage"
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'''Bloodrage''' is a [[ | '''Bloodrage''' is a [[Warrior]] [[ability]]. | ||
==In-Game Description== | ==In-Game Description== | ||
<q>''(Passive) | <q>''(Passive) Hero's melee and ranged attacks deal more damage based on the percent of health they're missing, up to a max of '''+x''' damage.''</q> | ||
{| class="mw-collapsible mw-collapsed wikitable" | |||
! colspan="1" | Formulas | |||
|- | |||
| Up to a max of <code>2+floor([[Potency]]/2)+floor(Health/4)</code> damage. | |||
|- | |||
| Damage bonus: <code> ceil[((2+floor(health/4))+(floor([[potency]]/2)))*([[hero#injury_and_healing|injury]]/(health-1)] </code> | |||
|} | |||
<!-- up to a max of [b]+<int:2+floor(self.POTENCY/2)+floor(self.HEALTH/4)>[] damage.<test:self.INJURY:\n(Currently: [b]+<int:ceil((((2+floor((self.HEALTH/4)))+floor((self.POTENCY/2)))*(self.INJURY/(self.HEALTH-1))))>[])> --> | |||
== Upgrade == | |||
''<q>(Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.</q>'' | |||
==Specifics== | ==Specifics== | ||
* Bloodrage adds damage to melee and ranged attacks, similarly to [[Vigorflow]]. It does not boost [[Broadswipes]], [[Shieldshear]], [[Backslam]], or [[Raider]]. | |||
* Bloodrage ignores [[Temporary health]]: Temp health does not affect a hero's maximum health, and losing temp health does not grant a hero extra damage. This means that hero with 1/10 health and a hero with 1/10 health + 10 temp health would get the same damage bonus from Bloodrage. | |||
* The death prevention effect of Bloodrage+ also protects against fire damage taken at the start of the next turn after activation | |||
==Tips== | |||
* Keep Bloodrage's interaction with temp HP in mind when strategizing. If a hero takes 4 damage, then gains 4 temp HP, they will gain extra damage from Bloodrage and have some extra survivability from their temp HP. However, if they gain 4 temp HP and then take 4 damage, their temp HP will be exhausted and they will not gain any extra damage from Bloodrage as their HP has not gone down. | |||
* Since temporary health does not reduce Bloodrage's effectiveness, Bloodrage combines well with [[Aid]], [[Invigoration]], and [[Rock Shield]] to maintain an injured warrior's survivability. | |||
* Can also be valuable with the [[Shadow]] transformation since it facilitates regaining lost health via kills. | |||
[[Category:Ability]] | [[Category:Ability]] | ||
[[Category:Warrior abilities]] | [[Category:Warrior abilities]] |
Latest revision as of 10:34, 12 November 2024
Bloodrage is a Warrior ability.
In-Game Description
(Passive) Hero's melee and ranged attacks deal more damage based on the percent of health they're missing, up to a max of +x damage.
Formulas |
---|
Up to a max of 2+floor(Potency/2)+floor(Health/4) damage.
|
Damage bonus: ceil[((2+floor(health/4))+(floor(potency/2)))*(injury/(health-1)]
|
Upgrade
(Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.
Specifics
- Bloodrage adds damage to melee and ranged attacks, similarly to Vigorflow. It does not boost Broadswipes, Shieldshear, Backslam, or Raider.
- Bloodrage ignores Temporary health: Temp health does not affect a hero's maximum health, and losing temp health does not grant a hero extra damage. This means that hero with 1/10 health and a hero with 1/10 health + 10 temp health would get the same damage bonus from Bloodrage.
- The death prevention effect of Bloodrage+ also protects against fire damage taken at the start of the next turn after activation
Tips
- Keep Bloodrage's interaction with temp HP in mind when strategizing. If a hero takes 4 damage, then gains 4 temp HP, they will gain extra damage from Bloodrage and have some extra survivability from their temp HP. However, if they gain 4 temp HP and then take 4 damage, their temp HP will be exhausted and they will not gain any extra damage from Bloodrage as their HP has not gone down.
- Since temporary health does not reduce Bloodrage's effectiveness, Bloodrage combines well with Aid, Invigoration, and Rock Shield to maintain an injured warrior's survivability.
- Can also be valuable with the Shadow transformation since it facilitates regaining lost health via kills.