Difference between revisions of "Bloodrage"

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==In-Game Description==
==In-Game Description==
  <q>''(Passive) Infuriated by wounds, [[Hero]] deals '''+x''' damage for every 2 health they are missing.''</q>
  <q>''(Passive) Hero's melee and ranged attacks deal more damage based on the percent of health they're missing, up to a max of '''+x''' damage.''</q>
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" | Formulas &nbsp;
|-
| Up to a max of <code>2+floor([[Potency]]/2)+floor(Health/4)</code> damage.
|-
| Damage bonus: <code> ceil[((2+floor(health/4))+(floor([[potency]]/2)))*([[hero#injury_and_healing|injury]]/(health-1)] </code>
|}
<!-- up to a max of [b]+<int:2+floor(self.POTENCY/2)+floor(self.HEALTH/4)>[] damage.<test:self.INJURY:\n(Currently: [b]+<int:ceil((((2+floor((self.HEALTH/4)))+floor((self.POTENCY/2)))*(self.INJURY/(self.HEALTH-1))))>[])> -->


== Upgrade ==
== Upgrade ==
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==Specifics==
==Specifics==
* Bloodrage adds damage to melee and ranged attacks, similarly to [[Vigorflow]]. It does not boost [[Broadswipes]], [[Shieldshear]], [[Backslam]], or [[Raider]].
* Bloodrage ignores [[Temporary health]]: Temp health does not affect a hero's maximum health, and losing temp health does not grant a hero extra damage. This means that hero with 1/10 health and a hero with 1/10 health + 10 temp health would get the same damage bonus from Bloodrage.
* The death prevention effect of Bloodrage+ also protects against fire damage taken at the start of the next turn after activation


* +<code>1 + [[Potency]]/3</code> damage per 2 hp [[Hero#Injury and Healing|Injury]]
==Tips==
 
Note that temporary health gained, such as from [[Aid]], provides extra temporary hp but does not reduce Injury. This means, for instance, that with Bloodrage, if you take 4 damage then get 4 temporary hp, you still have 4 injury and do +2 damage. But if it happens in the other order, if you get 4 temporary hp first and then take 4 damage, you have 0 injury and do +0 damage (and also will need no time to heal up after the battle).


==Tips==
* Keep Bloodrage's interaction with temp HP in mind when strategizing. If a hero takes 4 damage, then gains 4 temp HP, they will gain extra damage from Bloodrage and have some extra survivability from their temp HP. However, if they gain 4 temp HP and then take 4 damage, their temp HP will be exhausted and they will not gain any extra damage from Bloodrage as their HP has not gone down.


* Since temporary health does not reduce Bloodrage's effectiveness, Bloodrage combines well with [[Aid]], [[Invigoration]], and [[Rock shield]] to maintain an injured warrior's survivability.
* Since temporary health does not reduce Bloodrage's effectiveness, Bloodrage combines well with [[Aid]], [[Invigoration]], and [[Rock Shield]] to maintain an injured warrior's survivability.


* Can also be valuable with the [[Shadow]] transformation since it facilitates regaining lost health via kills.
* Can also be valuable with the [[Shadow]] transformation since it facilitates regaining lost health via kills.
* The damage boost from Bloodrage applies to a wide variety of attacks, including [[Broadswipes]], interfusion attacks (using [[Thnarrs Accordica]]), and [[Dreadscythe]]'s Broadswipes effect. However, it does not apply to [[Elmsoul/Splinterskin|Splinterskin]] or [[Stormtouched/Static Shock|Static Shock]].


[[Category:Ability]]
[[Category:Ability]]
[[Category:Warrior abilities]]
[[Category:Warrior abilities]]

Latest revision as of 10:34, 12 November 2024

Bloodrage is a Warrior ability.

In-Game Description

(Passive) Hero's melee and ranged attacks deal more damage based on the percent of health they're missing, up to a max of +x damage.
Formulas  
Up to a max of 2+floor(Potency/2)+floor(Health/4) damage.
Damage bonus: ceil[((2+floor(health/4))+(floor(potency/2)))*(injury/(health-1)]

Upgrade

 (Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.

Specifics

  • Bloodrage adds damage to melee and ranged attacks, similarly to Vigorflow. It does not boost Broadswipes, Shieldshear, Backslam, or Raider.
  • Bloodrage ignores Temporary health: Temp health does not affect a hero's maximum health, and losing temp health does not grant a hero extra damage. This means that hero with 1/10 health and a hero with 1/10 health + 10 temp health would get the same damage bonus from Bloodrage.
  • The death prevention effect of Bloodrage+ also protects against fire damage taken at the start of the next turn after activation

Tips

  • Keep Bloodrage's interaction with temp HP in mind when strategizing. If a hero takes 4 damage, then gains 4 temp HP, they will gain extra damage from Bloodrage and have some extra survivability from their temp HP. However, if they gain 4 temp HP and then take 4 damage, their temp HP will be exhausted and they will not gain any extra damage from Bloodrage as their HP has not gone down.
  • Since temporary health does not reduce Bloodrage's effectiveness, Bloodrage combines well with Aid, Invigoration, and Rock Shield to maintain an injured warrior's survivability.
  • Can also be valuable with the Shadow transformation since it facilitates regaining lost health via kills.