Difference between revisions of "Bloodrage"

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| Up to a max of <code>2+floor([[Potency]]/2)+floor(Health/4)</code> damage.
| Up to a max of <code>2+floor([[Potency]]/2)+floor(Health/4)</code> damage.
|-
|-
| Damage bonus: <code> ceil[(2+floor(health/4))+(floor([[potency]]/2))*([[hero#injury_and_healing|injury]]/(health-1)] </code>
| Damage bonus: <code> ceil[((2+floor(health/4))+(floor([[potency]]/2)))*([[hero#injury_and_healing|injury]]/(health-1)] </code>
|}
|}
<!-- up to a max of [b]+<int:2+floor(self.POTENCY/2)+floor(self.HEALTH/4)>[] damage.<test:self.INJURY:\n(Currently: [b]+<int:ceil((((2+floor((self.HEALTH/4)))+floor((self.POTENCY/2)))*(self.INJURY/(self.HEALTH-1))))>[])> -->
<!-- up to a max of [b]+<int:2+floor(self.POTENCY/2)+floor(self.HEALTH/4)>[] damage.<test:self.INJURY:\n(Currently: [b]+<int:ceil((((2+floor((self.HEALTH/4)))+floor((self.POTENCY/2)))*(self.INJURY/(self.HEALTH-1))))>[])> -->
== Upgrade ==
== Upgrade ==


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==Specifics==
==Specifics==
Bloodrage gives a hero extra damage based on the number of hitpoints they are missing. Bloodrage ignores [[Temporary health|Temporary HP]]: Temp HP does not affect a hero's max HP, and losing temp HP does not grant a hero extra damage. This means that hero with 1/10 HP and a hero with 1/10 HP + 10 temporary HP would get the same damage bonus from Bloodrage.  
* Bloodrage adds damage to melee and ranged attacks, similarly to [[Vigorflow]]. It does not boost [[Broadswipes]], [[Shieldshear]], [[Backslam]], or [[Raider]].
* Bloodrage ignores [[Temporary health]]: Temp health does not affect a hero's maximum health, and losing temp health does not grant a hero extra damage. This means that hero with 1/10 health and a hero with 1/10 health + 10 temp health would get the same damage bonus from Bloodrage.
* The death prevention effect of Bloodrage+ also protects against fire damage taken at the start of the next turn after activation
 
==Tips==
==Tips==


* Keep Bloodrage's (lack of) interaction with temp HP in mind when strategizing. If a hero takes 4 damage, then gains 4 temp HP, they will gain extra damage from Bloodrage and have some extra survivability from their temp HP. However, if they gain 4 temp HP and then take 4 damage, their temp HP will be exhausted and they will not gain any extra damage from Bloodrage as their HP has not gone down.  
* Keep Bloodrage's interaction with temp HP in mind when strategizing. If a hero takes 4 damage, then gains 4 temp HP, they will gain extra damage from Bloodrage and have some extra survivability from their temp HP. However, if they gain 4 temp HP and then take 4 damage, their temp HP will be exhausted and they will not gain any extra damage from Bloodrage as their HP has not gone down.  


* Since temporary health does not reduce Bloodrage's effectiveness, Bloodrage combines well with [[Aid]], [[Invigoration]], and [[Rock Shield]] to maintain an injured warrior's survivability.
* Since temporary health does not reduce Bloodrage's effectiveness, Bloodrage combines well with [[Aid]], [[Invigoration]], and [[Rock Shield]] to maintain an injured warrior's survivability.


* Can also be valuable with the [[Shadow]] transformation since it facilitates regaining lost health via kills.
* Can also be valuable with the [[Shadow]] transformation since it facilitates regaining lost health via kills.
* The damage boost from Bloodrage applies to a wide variety of attacks, including [[Broadswipes]], interfusion attacks (using [[Thnarrs Accordica]]), and [[Dreadscythe]]'s Broadswipes effect. However, it does not apply to [[Elmsoul/Splinterskin|Splinterskin]] or [[Stormtouched/Static Shock|Static Shock]].


[[Category:Ability]]
[[Category:Ability]]
[[Category:Warrior abilities]]
[[Category:Warrior abilities]]

Latest revision as of 10:34, 12 November 2024

Bloodrage is a Warrior ability.

In-Game Description

(Passive) Hero's melee and ranged attacks deal more damage based on the percent of health they're missing, up to a max of +x damage.
Formulas  
Up to a max of 2+floor(Potency/2)+floor(Health/4) damage.
Damage bonus: ceil[((2+floor(health/4))+(floor(potency/2)))*(injury/(health-1)]

Upgrade

 (Active) Once per combat, while wounded, activate to gain +2 Damage and prevent health dropping to zero for one turn.

Specifics

  • Bloodrage adds damage to melee and ranged attacks, similarly to Vigorflow. It does not boost Broadswipes, Shieldshear, Backslam, or Raider.
  • Bloodrage ignores Temporary health: Temp health does not affect a hero's maximum health, and losing temp health does not grant a hero extra damage. This means that hero with 1/10 health and a hero with 1/10 health + 10 temp health would get the same damage bonus from Bloodrage.
  • The death prevention effect of Bloodrage+ also protects against fire damage taken at the start of the next turn after activation

Tips

  • Keep Bloodrage's interaction with temp HP in mind when strategizing. If a hero takes 4 damage, then gains 4 temp HP, they will gain extra damage from Bloodrage and have some extra survivability from their temp HP. However, if they gain 4 temp HP and then take 4 damage, their temp HP will be exhausted and they will not gain any extra damage from Bloodrage as their HP has not gone down.
  • Since temporary health does not reduce Bloodrage's effectiveness, Bloodrage combines well with Aid, Invigoration, and Rock Shield to maintain an injured warrior's survivability.
  • Can also be valuable with the Shadow transformation since it facilitates regaining lost health via kills.