Difference between revisions of "Havenbeams"

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{{Infobox event
{{Infobox event
| event = Creating Havenbeams
| event = Creating Havenbeams
| image = SpiritHavenbeam.png
| image = Havenbeams2.png
| author = Douglas Austin
| author = Douglas Austin
| type = Opportunity
| type = Opportunity
Line 10: Line 10:
== Choices ==
== Choices ==


''1. "You've got a great questing-ear!"''
''1. <q>You've got a good questing-ear!</q>''


::''1.1 Don't cut the trees.''
::''1.1 "I don't know. I'd be kind of ''afraid'' to raise an axe here."''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| A group of [[Drauven]] attacks the grove. The heroes fight. After the fight, they leave the grove and find a little altar with a gift from the spirit: [[Will of the Forest]] (Tier 3 Leaf Greatspear; passive: '''+3 Potency'''; if the target of the attack is killed, a tree grows).
| Begin a battle with {{Fortitude}} against some [[Drauven]]. After the fight, they leave the grove and find a little altar with a gift from the spirit: [[Will of the Forest]]. The following is added to the hero's history:
''<q>They journeyed to a sacred wood to fell a havenbeam tree, but instead was called to defend it. They left the trees unharmed, and the spirits of that place granted them a mighty gift in recognition.</q>''
|}
|}
::''1.2 Cut one tree down..''
::''1.2 <q>The spirit led us here. Sooo... We must have its blessing?</q>''
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:::{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| The heroes are attacked by a [[Forest Guardian]].
| The heroes are attacked by a [[Forest Guardian]]. Afterwards, gain '''+3 heartwoods''', a calamity card is added, and the following is added to the hero's history:
''<q>They journeyed to a sacred wood and felled a single havenbeam tree. The home they'll build with its timbers will be a warded and weatherblessed place.</q>''
|}
|}
''2. [Name's] planning a feast. Maybe after that?''
''2. <q>Ease up, <Hero>. You've got time.</q>''
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
:{| role="presentation" class="wikitable mw-collapsible mw-collapsed"
| <strong>Outcome</strong>
| <strong>Outcome</strong>
|-
|-
| Dismiss the opportunity.
| Decline the opportunity.
|}
|}


== Trivia ==
== Trivia ==
This event targets a hero with the '''loyal''' [[hook]].


A hero who chooses option 1 will receive the following text in their history:
This event targets a hero with the Loyal [[hook]]. Neither the Loyal hero nor the helper can ever have had children in any campaign, and the Loyal hero must be at most 35 years old.
''He journeyed to a sacred wood to fell a havenbeam tree, but instead was called to defend it. He left the trees unharmed, and the spirits of that place granted him a mighty gift in recognition.''
 
A hero who chooses option 2 will receive the following text in their history:
''She journeyed to a sacred wood and felled a single havenbeam tree. The home she'll build with its timbers will be a warded and weatherblessed place.''


== Images ==
== Images ==


<gallery mode="nolines">
<gallery mode=packed heights=150px>
File:Havenbeams1.png
</gallery>


</gallery>
{{Targets2
| page = Targets hook Loyal havenbeams intro
}}
__NOTOC__
[[Category:Event]]
[[Category:Loyal]]

Latest revision as of 08:08, 9 August 2024

Creating Havenbeams
Havenbeams2.png
Author
Douglas Austin
Event type
Opportunity

A hero starts thinking about having a family and how dangerous the world is. They decide to follow the legend of Havenbeams - magical trees whose wood repels the flames - in order to create a fire-proof house.

Choices

1. You've got a good questing-ear!

1.1 "I don't know. I'd be kind of afraid to raise an axe here."
1.2 The spirit led us here. Sooo... We must have its blessing?

2. Ease up, <Hero>. You've got time.

Trivia

This event targets a hero with the Loyal hook. Neither the Loyal hero nor the helper can ever have had children in any campaign, and the Loyal hero must be at most 35 years old.

Images

Targets