Difference between revisions of "Ignite"
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'''Ignite''' is a [[Mystic]] [[ | '''Ignite''' is a [[Mystic]] [[ability]]. | ||
==In-Game Description== | ==In-Game Description== | ||
''(Active) [[Hero]] pulls motes of heat out of the air and gathering them into a single point, creating an interfused blaze on a tile with [[debris]].'' | ''<q>(Active) [[Hero]] pulls motes of heat out of the air and gathering them into a single point, creating an interfused blaze on a tile with [[debris]].</q>'' | ||
=== Upgrade === | |||
''<q>Ignite can be used on tiles without [[debris]] on them.</q>'' | |||
==Specifics== | ==Specifics== | ||
'''Ignite''' {{iconify|single action}}. Conjure a blaze at a distance, interfusing with it if possible, and dealing fire damage to anything at that location. | '''Ignite''' {{iconify|single action}}. Conjure a blaze at a distance, interfusing with it if possible, and dealing magic (fire) damage to anything at that location. | ||
A valid location must have [[debris]] on the ground. Does not require an available [[Interfuse#Interfusion_slot|interfusion slot]], but if the mystic has one, they are automatically interfused with the created blaze. | |||
* range <code>4.6 + [[Potency]]/2</code> | |||
* damage <code>1 + [[Potency]] + [[Spell Damage]]</code> (note that this is 1 less than Steal Fire or Fireleash) | |||
* Ignite counts as an attack and breaks [[grayplane]] even if it does not affect an enemy | |||
* Ignite is not able to [[stunt]] | |||
== | ==Tips== | ||
* As a move that conjures an interfusion target, it helps ensure your mystic will never be denied actions for lack of available scenery. | |||
* If you can create a [[Blaze]] under a 2-tile or larger foe and have another action point, you can do damage to the same foe again with Fireleash. Ignite+ is helpful for this. | |||
* Creation of Blazes regardless of scenery is a boon for [[Spiritblade]] and [[Ember Arrows]]. Blazes are also a strong interfusion target for [[Vigorflow]] because they do not take damage. | |||
* If an enemy happens to stand on [[debris]], Ignite can be used as a non-turn-ending attack. Ignite+ always can. | |||
* A Blaze created on a tile without [[debris]] (with Ignite+) will burn out in one turn unless the mystic also has [[Elementalist]]. | |||
[[Category:Battle]] | [[Category:Battle]] |
Latest revision as of 00:07, 9 February 2023
In-Game Description
(Active) Hero pulls motes of heat out of the air and gathering them into a single point, creating an interfused blaze on a tile with debris.
Upgrade
Ignite can be used on tiles without debris on them.
Specifics
Ignite single action. Conjure a blaze at a distance, interfusing with it if possible, and dealing magic (fire) damage to anything at that location.
A valid location must have debris on the ground. Does not require an available interfusion slot, but if the mystic has one, they are automatically interfused with the created blaze.
- range
4.6 + Potency/2
- damage
1 + Potency + Spell Damage
(note that this is 1 less than Steal Fire or Fireleash) - Ignite counts as an attack and breaks grayplane even if it does not affect an enemy
- Ignite is not able to stunt
Tips
- As a move that conjures an interfusion target, it helps ensure your mystic will never be denied actions for lack of available scenery.
- If you can create a Blaze under a 2-tile or larger foe and have another action point, you can do damage to the same foe again with Fireleash. Ignite+ is helpful for this.
- Creation of Blazes regardless of scenery is a boon for Spiritblade and Ember Arrows. Blazes are also a strong interfusion target for Vigorflow because they do not take damage.
- If an enemy happens to stand on debris, Ignite can be used as a non-turn-ending attack. Ignite+ always can.
- A Blaze created on a tile without debris (with Ignite+) will burn out in one turn unless the mystic also has Elementalist.