Difference between revisions of "Monarchs Under the Mountain"
IcyLeoDragon (talk | contribs) (Added introduction and one event name) |
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| <strong>Spoiler</strong> | | <strong>Spoiler</strong> | ||
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| A Deepist recruit wakes up deep underground to your two legacy heroes to be rescued. The first task is to escape the cave while fighting through respawning [[Horn Children]] and a few of [[The Woken]] and [[Woken Slingers]]. Once | | A Deepist recruit wakes up deep underground to your two legacy heroes to be rescued. The first task is to escape the cave while fighting through respawning [[Horn Child|Horn Children]] and a few of [[The Woken]] and [[Woken Slingers]]. Soon before the exit, one of the heroes loses their way, but the recruit remembers the rest of the path. Once the heroes emerge, the [[Deepist Faction|Deepists]] stop following them. The Deepist recruit reunites with their grandparent and ends up with a lengthy scolding. Once the Deepist recruit finishes talking it out with their relatives they meet up with the legacy heroes and together they decide to form up a company of heroes. | ||
<gallery mode=packed heights=150px> | <gallery mode=packed heights=150px> | ||
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=== Introduction Events === | === Introduction Events === | ||
* [[Awaken]] | * [[Awaken]] | ||
* [[Horns Below]] | |||
* [[The Surface]] | |||
* [[Homecoming, Roadgoing]] | |||
<gallery mode=packed heights=100px> | <gallery mode=packed heights=100px> | ||
</gallery> | </gallery> | ||
== Chapter 1 == | == Chapter 1 == | ||
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| <strong>Spoiler</strong> | | <strong>Spoiler</strong> | ||
|- | |- | ||
| The task for the newly established company of heroes is to eliminate all hostile | | The task for the newly established company of heroes is to eliminate all hostile sites. There is one tile which was cleared of enemies in the introduction and can be secured. There will be at least one tile without a hostile site, and if this is scouted with the hero who was rescued and at least one other hero, the former explains how Deepists become monsters in order to deepen into more powerful creatures. For the final mission there are a group of Deepists including one of [[The Chosen|the chosen]] wandering around a mountain pass; when the chosen is defeated, a [[Shadow Hunter|shadow hunter]] will join the fight as revenge. | ||
<gallery mode=packed heights=150px> | <gallery mode=packed heights=150px> | ||
</gallery> | </gallery> | ||
|} | |} | ||
=== Chapter 1 Events === | |||
* [[Changes of Heart and Hand]] | |||
* [[Enemy on the Road]] | |||
* [[Beast of the Pass]] | |||
* [[The Way is Cleared]] | |||
* [[Old Jasper Mill]] | |||
* [[?]] | |||
<gallery mode=packed heights=100px> | <gallery mode=packed heights=100px> | ||
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| <strong>Spoiler</strong> | | <strong>Spoiler</strong> | ||
|- | |- | ||
| The heroes meet up with a concerned mother that hopes to stop the Deepists from recruiting her child, the heroes are reluctant to risk their lives for strangers but go anyway. The first task is to travel to the other town and talk with the villagers about the encroaching | | The heroes meet up with a concerned mother that hopes to stop the Deepists from recruiting her child, the heroes are reluctant to risk their lives for strangers but go anyway. The first task is to travel to the other town and talk with the villagers about the encroaching Deepists which leads to one of the villagers joining the heroes against the Deepists. This hero is generated as a normal recruit, including full customization options, and counts as the recruit for that town, but doesn’t need to be trained or cost legacy points. This hero has a special role in certain events in this campaign. The task is to assault a Deepist encampment where they encounter a priest called the [[Speaker of the Depths|speaker of the depths]]; in the ensuing combat the mission is to take out the speaker while Deepists keep respawning. | ||
<gallery mode=packed heights=150px> | <gallery mode=packed heights=150px> | ||
</gallery> | </gallery> | ||
|} | |} | ||
=== Chapter 2 Events === | |||
* [[?]] | |||
* [[Homes Divided]] | |||
* [[Encampment]] | |||
* [[Speaker of the Depths (Event)]] | |||
* [[Uncertain World]] | |||
* [[?]] (might be one or three tidings) | |||
<gallery mode=packed heights=100px> | <gallery mode=packed heights=100px> | ||
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| <strong>Spoiler</strong> | | <strong>Spoiler</strong> | ||
|- | |- | ||
| For the first combat the Deepists have invaded a town the heroes were living in and started burning the place down. The heroes are tasked to take out all Deepists including a | | For the first combat the Deepists have invaded a town the heroes were living in and started burning the place down. The heroes are tasked to take out all Deepists including a [[Mushrox]]. Once the battle is won the heroes discuss how the Deepists destroyed bridges, mountain passages and towns and decide that to combat the Deepists they have to repair all the damages done by them. The overland task is to build 2 bridges/mountain passages, repair all towns and secure all sites. At the end the heroes end up being recognized for making the road safe for travel. | ||
<gallery mode=packed heights=150px> | <gallery mode=packed heights=150px> | ||
</gallery> | </gallery> | ||
|} | |} | ||
=== Chapter 3 Events === | |||
* [[Surprise]] | |||
* [[Bitter Dawn]] | |||
* [[Against Chaos]] | |||
* [[The Trusted Road]] | |||
<gallery mode=packed heights=100px> | <gallery mode=packed heights=100px> | ||
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| <strong>Spoiler</strong> | | <strong>Spoiler</strong> | ||
|- | |- | ||
| The Deepists are unhappy with the peace and request a meeting with the heroes or threaten to disturb the peace once more. At the meeting the heroes encounter the Deepist monarch underground. The Deepist monarch invites the company to join in exchange for immortality which opens up the choice to have one of the heroes | | The Deepists are unhappy with the peace and request a meeting with the heroes or threaten to disturb the peace once more. At the meeting the heroes encounter the Deepist monarch underground. The Deepist monarch invites the company to join in exchange for immortality which opens up the choice to have one of the heroes “join” him (becoming a [[Deepist Spy]]) or all of the heroes refuse him. Regardless the deepist monarch leaves displeased and orders a group of Deepists and a large bow-wielding minotaur, the [[Shadow Messiah]], to eliminate the heroes. The task is to escape the cave with all the heroes with the Deepists continuously respawning and blocking the exit. If the Shadow Messiah gets defeated, then he drops the [[Vost]] artifact bow which is optional and doesn't change the story. Once out the heroes are at war with the Deepists. | ||
<gallery mode=packed heights=150px> | <gallery mode=packed heights=150px> | ||
</gallery> | </gallery> | ||
|} | |} | ||
=== Chapter 4 Events === | |||
* [[?]] | |||
* [[The Offer]] | |||
* [[Messiah's End]] | |||
* [[Once More into the Light]] | |||
<gallery mode=packed heights=100px> | <gallery mode=packed heights=100px> | ||
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| <strong>Spoiler</strong> | | <strong>Spoiler</strong> | ||
|- | |- | ||
| The heroes investigate an old tomb which housed the adventurer partners named 'the lovers'. Behind the tomb they find a cave which can be searched by one of the heroes that can take multiple | | The heroes investigate an old tomb which housed the adventurer partners named 'the lovers'. Behind the tomb they find a cave which can be searched by one of the heroes, although that can take multiple seasons. At the end the hero returns to inform them of the kingdom underground and decide to fight them head-on. Once they invade they meet up with the old hero that accepted the deal to join the Deepists and find out that they pretended to accept the deal to investigate the enemy, they'll end up joining the heroes and have Deepists tattoos on their bald head. If no one accepted the deal then the heroes invade normally. Before you open the first door, no new enemies will appear. Through the door is a hall with a gate at the end of it, filled with Deepists and with slingers flanking the sides across a 2 gap cliff. Through that gate is an even bigger hall with more Deepists and a gate at the end of it. Once one of the heroes manages to reach the gate the whole company gets teleported to the royal chambers where they meet with [[Deepking Lestrond]] and [[Deepqueen Eylas]]. The monarchs explain their situation and how they accepted the deal of a witch for immortality but the heroes end up fighting them anyway. For the final boss fight the heroes have to take down both the queen and king. The queen herself is a mystic with a lot of warding while the king is a warrior with plenty of armor, if the fight drags on then the Deepists will barge into the room from behind and attack the heroes as well. After the battle, the Deepist threat has been eliminated and the heroes decide to not spread the information that the Deepists' monarchs were the heroic 'lovers' in respect of their achievements. | ||
<gallery mode=packed heights=150px> | <gallery mode=packed heights=150px> | ||
</gallery> | </gallery> | ||
|} | |} | ||
=== Chapter 5 Events === | |||
* [[Here Lies...]] | |||
* [[Hidden Highway]] | |||
* [[Returner]] | |||
* [[Castle in the Mountain]] | |||
* [[The Deepist Monarchs]] | |||
* [[To the Keep]] | |||
* [[Timeless]] | |||
* [[Fading Constellations]] | |||
<gallery mode=packed heights=100px> | <gallery mode=packed heights=100px> | ||
Latest revision as of 13:48, 21 July 2025
Monarchs Under the Mountain is a five-chapter campaign with the Deepists as the main enemies.
Warning: this page contains spoilers!
Hero Generation
The campaign can be started with two legacy heroes, and one new hero. The new hero is the hero rescued in the first chapter. This hero has unique statistics, described in greater detail here.
Introduction
One of the Deepist recruits get saved by the heroes by the request of a concerned grandparent, leading them to form a new company of heroes.
| Spoiler |
| A Deepist recruit wakes up deep underground to your two legacy heroes to be rescued. The first task is to escape the cave while fighting through respawning Horn Children and a few of The Woken and Woken Slingers. Soon before the exit, one of the heroes loses their way, but the recruit remembers the rest of the path. Once the heroes emerge, the Deepists stop following them. The Deepist recruit reunites with their grandparent and ends up with a lengthy scolding. Once the Deepist recruit finishes talking it out with their relatives they meet up with the legacy heroes and together they decide to form up a company of heroes.
|
Introduction Events
Chapter 1
The company of heroes starts their career fighting Deepists.
| Spoiler |
| The task for the newly established company of heroes is to eliminate all hostile sites. There is one tile which was cleared of enemies in the introduction and can be secured. There will be at least one tile without a hostile site, and if this is scouted with the hero who was rescued and at least one other hero, the former explains how Deepists become monsters in order to deepen into more powerful creatures. For the final mission there are a group of Deepists including one of the chosen wandering around a mountain pass; when the chosen is defeated, a shadow hunter will join the fight as revenge.
|
Chapter 1 Events
Chapter 2
Concerned villagers ask the heroes to help them with the Deepists trying to recruit their young ones.
| Spoiler |
| The heroes meet up with a concerned mother that hopes to stop the Deepists from recruiting her child, the heroes are reluctant to risk their lives for strangers but go anyway. The first task is to travel to the other town and talk with the villagers about the encroaching Deepists which leads to one of the villagers joining the heroes against the Deepists. This hero is generated as a normal recruit, including full customization options, and counts as the recruit for that town, but doesn’t need to be trained or cost legacy points. This hero has a special role in certain events in this campaign. The task is to assault a Deepist encampment where they encounter a priest called the speaker of the depths; in the ensuing combat the mission is to take out the speaker while Deepists keep respawning.
|
Chapter 2 Events
- ?
- Homes Divided
- Encampment
- Speaker of the Depths (Event)
- Uncertain World
- ? (might be one or three tidings)
Chapter 3
The Deepists have raided towns and terrorized the villagers, the heroes fight off the invaders and repair the region of all the damages done.
| Spoiler |
| For the first combat the Deepists have invaded a town the heroes were living in and started burning the place down. The heroes are tasked to take out all Deepists including a Mushrox. Once the battle is won the heroes discuss how the Deepists destroyed bridges, mountain passages and towns and decide that to combat the Deepists they have to repair all the damages done by them. The overland task is to build 2 bridges/mountain passages, repair all towns and secure all sites. At the end the heroes end up being recognized for making the road safe for travel.
|
Chapter 3 Events
Chapter 4
The Deepists displeased with peace invite the heroes for a meeting to talk out their differences which the heroes accept.
| Spoiler |
| The Deepists are unhappy with the peace and request a meeting with the heroes or threaten to disturb the peace once more. At the meeting the heroes encounter the Deepist monarch underground. The Deepist monarch invites the company to join in exchange for immortality which opens up the choice to have one of the heroes “join” him (becoming a Deepist Spy) or all of the heroes refuse him. Regardless the deepist monarch leaves displeased and orders a group of Deepists and a large bow-wielding minotaur, the Shadow Messiah, to eliminate the heroes. The task is to escape the cave with all the heroes with the Deepists continuously respawning and blocking the exit. If the Shadow Messiah gets defeated, then he drops the Vost artifact bow which is optional and doesn't change the story. Once out the heroes are at war with the Deepists.
|
Chapter 4 Events
Chapter 5
The heroes invade the mountain where the deepists are stationed and take on the deepist monarch.
| Spoiler |
| The heroes investigate an old tomb which housed the adventurer partners named 'the lovers'. Behind the tomb they find a cave which can be searched by one of the heroes, although that can take multiple seasons. At the end the hero returns to inform them of the kingdom underground and decide to fight them head-on. Once they invade they meet up with the old hero that accepted the deal to join the Deepists and find out that they pretended to accept the deal to investigate the enemy, they'll end up joining the heroes and have Deepists tattoos on their bald head. If no one accepted the deal then the heroes invade normally. Before you open the first door, no new enemies will appear. Through the door is a hall with a gate at the end of it, filled with Deepists and with slingers flanking the sides across a 2 gap cliff. Through that gate is an even bigger hall with more Deepists and a gate at the end of it. Once one of the heroes manages to reach the gate the whole company gets teleported to the royal chambers where they meet with Deepking Lestrond and Deepqueen Eylas. The monarchs explain their situation and how they accepted the deal of a witch for immortality but the heroes end up fighting them anyway. For the final boss fight the heroes have to take down both the queen and king. The queen herself is a mystic with a lot of warding while the king is a warrior with plenty of armor, if the fight drags on then the Deepists will barge into the room from behind and attack the heroes as well. After the battle, the Deepist threat has been eliminated and the heroes decide to not spread the information that the Deepists' monarchs were the heroic 'lovers' in respect of their achievements.
|
Chapter 5 Events
- Here Lies...
- Hidden Highway
- Returner
- Castle in the Mountain
- The Deepist Monarchs
- To the Keep
- Timeless
- Fading Constellations