Difference between revisions of "Bidding the Ghost Goodbye"
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(added trivia) |
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| | | Dismiss the opportunity. | ||
|} | |} | ||
The "haunted" hero is taken to the tomb of | The "haunted" hero is taken to the tomb of a legnedary Ghosthunter, and the player makes a choice as to how they respond. | ||
''1. DIE, DIE, DIE, DIE, DIE...'' | ''1. DIE, DIE, DIE, DIE, DIE...'' | ||
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| The two heroes fight. This starts a [[battle]] where the player controls the companion. Killing the "haunted" hero will exorcise the ghost and leave the hero unharmed. Receive an item. | | The two heroes fight. This starts a [[battle]] where the player controls the companion. Killing the "haunted" hero will exorcise the ghost and leave the hero unharmed. Receive an [[equipment|item]]. | ||
|} | |} | ||
''2. [Name], this is [Name]! The real [Name]! I'll die too! You don't want that, do you?'' | ''2. [Name], this is [Name]! The real [Name]! I'll die too! You don't want that, do you?'' | ||
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
|- | |- | ||
| ... | | The two heroes fight. This starts a [[battle]] where the player controls the companion, who starts with '''+2 injury'''. Receive an [[equipment|item]]. | ||
|} | |} | ||
== Trivia == | == Trivia == | ||
The "haunted" hero | The "haunted" hero must have the [[aspect]] '''inhabited''' to trigger this event. Afterwards, the following text will be added to their [[History]]: | ||
<q>''"The foul presence inhabiting [Name]'s body was banished thanks to the bold action of one of his stalwart companions in [Party Name]."''</q> | |||
== Images == | == Images == | ||
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</gallery> | </gallery> | ||
[[Category:Event]] | [[Category:Event]] |
Revision as of 13:00, 22 December 2019
Bidding the Ghost Goodbye |
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Author |
Douglas Austin |
Event type |
Opportunity |
A hero has been acting strangely. Almost... haunted.
Choices
1. I think it's time we went on a little... hunting trip.
Outcome The hero's companion takes them on a journey to try and solve the problem.
2. Back to our beds for now.
Outcome Dismiss the opportunity.
The "haunted" hero is taken to the tomb of a legnedary Ghosthunter, and the player makes a choice as to how they respond.
1. DIE, DIE, DIE, DIE, DIE...
Outcome The two heroes fight. This starts a battle where the player controls the companion. Killing the "haunted" hero will exorcise the ghost and leave the hero unharmed. Receive an item.
2. [Name], this is [Name]! The real [Name]! I'll die too! You don't want that, do you?
Outcome The two heroes fight. This starts a battle where the player controls the companion, who starts with +2 injury. Receive an item.
Trivia
The "haunted" hero must have the aspect inhabited to trigger this event. Afterwards, the following text will be added to their History:
"The foul presence inhabiting [Name]'s body was banished thanks to the bold action of one of his stalwart companions in [Party Name]."