Difference between revisions of "Age of Ulstryx"
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Lizbot3000 (talk | contribs) (Filled out chapter 1) |
Lizbot3000 (talk | contribs) (filled out chapter 2) |
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== Chapter 2 == | == Chapter 2 == | ||
In the years of peace that followed, a hero studies the Epicryst and determines the party's next moves. | |||
There is a limited amount of time to complete this chapter. The starting time is 300 days, but clearing out Gorgon sites will add time. If the player runs out of time, the game jumps directly to the final battle of the chapter. | |||
{| role="presentation" class="wikitable mw-collapsible mw-collapsed" | |||
| <strong>Spoiler</strong> | |||
|- | |||
| The hero realizes that Ulstryx is wanting to raise an army and needs some sort of divine spear as a symbol to get the other gorgons to follow it - a spear that is supposedly in a named place of their world. In the cavern where the spear is kept, the party runs into a [[Calabyne]] guarding the [[Petriglass Seaspear]]. The party takes the spear and they must escape the cavern. | |||
<gallery mode=packed heights=150px> | |||
File:Ulstryx2b.png | |||
File:Ulstryx2c.png | |||
File:Ulstryx2d.png | |||
</gallery> | |||
|} | |||
<gallery mode=packed heights=100px> | |||
File:Ulstryx2a.png | |||
File:Ulstryx2e.png | |||
</gallery> | |||
== Chapter 3 == | == Chapter 3 == |
Revision as of 20:05, 27 February 2021
Age of Ulstryx is a three-chapter campaign that serves as the tutorial/introduction to Wildermyth.
Warning: this page contains spoilers!
Chapter 1
The warrior and the hunter fight their first foe: a Roe. The mystic fights their first foe: a rager.
At the end of the chapter, the party explores a silent town and discovers the origin of the Gorgon threat.
Spoiler |
The townspeople have all been turned to stone. The party finds a True Gorgon holed up in the barn. After defeating the gorgon, it takes ahold of a party member and speaks through them, name dropping Ulstryx before another party member attacks the gorgon, finally killing it. The captive is released but becomes Gorgonoid, and finds a mysterious stone called the Epicryst.
The captive gets +35 loner and -25 charisma. The party member who saved them gets +10 retirement age. |
Chapter 2
In the years of peace that followed, a hero studies the Epicryst and determines the party's next moves.
There is a limited amount of time to complete this chapter. The starting time is 300 days, but clearing out Gorgon sites will add time. If the player runs out of time, the game jumps directly to the final battle of the chapter.
Spoiler |
The hero realizes that Ulstryx is wanting to raise an army and needs some sort of divine spear as a symbol to get the other gorgons to follow it - a spear that is supposedly in a named place of their world. In the cavern where the spear is kept, the party runs into a Calabyne guarding the Petriglass Seaspear. The party takes the spear and they must escape the cavern.
|