Difference between revisions of "Spur of a Moment"
From Wildermyth Wiki
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
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| They enter the castle boldly. | | They enter the castle boldly. Battle some [[Morthagi]]. | ||
|} | |} | ||
''"2. We should try a stealthy approach. Haven't you heard of being cautious?"'' | ''"2. We should try a stealthy approach. Haven't you heard of being cautious?"'' | ||
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| <strong>Outcome</strong> | | <strong>Outcome</strong> | ||
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| They look for a way to sneak in. | | They look for a way to sneak in. Start the [[battle]] with '''Endurance''': All heroes +1 armor/warding (2 turns). | ||
|} | |} | ||
==Trivia== | |||
This event targets a character with the lucky [[hook]]. | |||
== Images == | == Images == | ||
Revision as of 02:15, 29 December 2019
| Spur of a Moment |
|---|
| Author |
| Douglas Austin |
| Event type |
| Opportunity |
A lucky hero receives a challenge from another member of the party.
Choices
"1. Just any direction? Alright"
Outcome The hero accepts and the adventure begins.
2. "Oh, but we can't leave now" I have to spend my winnings"
Outcome The hero declines.
Should the opportunity be accepted, the story continues.
"1. Let's walk in the front way. That's always easiest."
Outcome They enter the castle boldly. Battle some Morthagi.
"2. We should try a stealthy approach. Haven't you heard of being cautious?"
Outcome They look for a way to sneak in. Start the battle with Endurance: All heroes +1 armor/warding (2 turns).
Trivia
This event targets a character with the lucky hook.