Difference between revisions of "Quellingmoss"

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* <code>1 + [[Potency]]/2</code> [[poison]] damage
* <code>1 + [[Potency]]/2</code> [[poison]] damage
* Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn
* Both [[ranged]] and [[melee]] [[physical]] attacks will apply the [[poison]] effect.  
* Both [[ranged]] and [[melee]] [[physical]] attacks will apply the [[poison]] effect.  
* Other physical damage sources like [[Jumpjaw|Jumpjaw traps]] or magic damage like [[Flashcone]] do not apply poison.
* Other physical damage sources like [[Jumpjaw|Jumpjaw traps]] or magic damage like [[Flashcone]] do not apply poison.

Revision as of 04:50, 22 June 2021

Quellingmoss is a passive Hunter ability that adds a poison damage-over-time effect to a Hunter's physical attacks.

A Roe poisoned by Quellingmoss

In-Game Description

(Passive/Active) Hero has coated her weapons in quellingmoss; their physical attacks apply Poison x; as an action, they can toss a flask of burning moss that applies Poison x to all units in a small area.

Specifics

  • 1 + Potency/2 poison damage
  • Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn
  • Both ranged and melee physical attacks will apply the poison effect.
  • Other physical damage sources like Jumpjaw traps or magic damage like Flashcone do not apply poison.
  • Throwing the poison bomb is a UI DiamondFilled.png single action, AoE radius 2

Uses

Quellingmoss is particularly effective against enemies with high armor, as poison bypasses all damage mitigation.