From Wildermyth Wiki
Passive and active poison both increased by 1.
Passive: 1 ➔ 2
Active: x ➔ x+1
- Passive effect: poison is applied automatically by melee and ranged attacks (including off-hand and theme attacks), and Jumpjaw traps.
- Active effect: single action, range
5 + Long Reach, effect radius 2.1, applies
- Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn.