Quellingmoss
From Wildermyth Wiki
Quellingmoss is a passive Hunter ability that adds a poison damage-over-time effect to a Hunter's physical attacks.
In-Game Description
(Passive/Active) Hero has coated her weapons in quellingmoss; their melee and ranged attacks apply Poison 1. As an action, they can toss a flask of burning moss that applies Poison x to all units in a small area.
Upgrade
Passive and active poison both increased by 1.
Passive: 1 ➔ 2
Active: x ➔ x+1
Specifics
- Passive effect: poison is applied automatically by melee and ranged attacks (including off-hand and theme attacks), and Jumpjaw traps.
- Active effect: single action, range
5 + Long Reach
, effect radius 2.1, applies1+Potency/2
poison - Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn.