Difference between revisions of "Wolfcall"
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==Specifics== | ==Specifics== | ||
* | * Speed gained = <code>2 + 1/3[[potency]]</code> | ||
* The bonus does not stack from multiple kills. | * All heroes including the warrior gain the speed buff. | ||
* The bonus does not stack from multiple wolfcalls or kills. | |||
* A kill from a reaction strike during the enemy's turn gives a bonus that lasts for your following turn plus an additional one. | * A kill from a reaction strike during the enemy's turn gives a bonus that lasts for your following turn plus an additional one. | ||
* Delayed kills from poison or fire do not trigger Wolfcall. | * Delayed kills from poison or fire do not trigger Wolfcall. |
Revision as of 06:12, 26 November 2021
Wolfcall is a passive Warrior ability.
In-Game Description
(Passive) After a successful kill, the hero's allies gain +2 speed for this and the following turn.
Upgrade
Wolfcalled heroes also gain +1 damage on flanking attacks.
Specifics
- Speed gained =
2 + 1/3potency
- All heroes including the warrior gain the speed buff.
- The bonus does not stack from multiple wolfcalls or kills.
- A kill from a reaction strike during the enemy's turn gives a bonus that lasts for your following turn plus an additional one.
- Delayed kills from poison or fire do not trigger Wolfcall.
Uses
- Extra movement is never bad, but is perhaps most helpful for a melee-focused party, and perhaps especially for a dagger-wielding hunter looking for flanking.