Difference between revisions of "Wolfcall"

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==Specifics==
==Specifics==


* The warrior does not gain speed, only their allies do.
* Speed gained = <code>2 + 1/3[[potency]]</code>
* The bonus does not stack from multiple kills.
* All heroes including the warrior gain the speed buff.
* The bonus does not stack from multiple wolfcalls or kills.
* A kill from a reaction strike during the enemy's turn gives a bonus that lasts for your following turn plus an additional one.
* A kill from a reaction strike during the enemy's turn gives a bonus that lasts for your following turn plus an additional one.
* Delayed kills from poison or fire do not trigger Wolfcall.
* Delayed kills from poison or fire do not trigger Wolfcall.

Revision as of 06:12, 26 November 2021

Wolfcall is a passive Warrior ability.

In-Game Description

(Passive) After a successful kill, the hero's allies gain +2 speed for this and the following turn.

Upgrade

Wolfcalled heroes also gain +1 damage on flanking attacks.

Specifics

  • Speed gained = 2 + 1/3potency
  • All heroes including the warrior gain the speed buff.
  • The bonus does not stack from multiple wolfcalls or kills.
  • A kill from a reaction strike during the enemy's turn gives a bonus that lasts for your following turn plus an additional one.
  • Delayed kills from poison or fire do not trigger Wolfcall.

Uses

  • Extra movement is never bad, but is perhaps most helpful for a melee-focused party, and perhaps especially for a dagger-wielding hunter looking for flanking.