Difference between revisions of "Raider"
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==In-Game Description== | ==In-Game Description== | ||
<q>''(Active) As a swift action, once per turn, [[Hero]] can start a fire in an empty tile, or break a piece of adjacent scenery dealing '''x''' damage to all foes adjacent to the scenery.''</q> | <q>''(Active) As a swift action, once per turn, [[Hero]] can start a fire in an empty tile, or break a piece of adjacent scenery dealing '''x''' damage to all foes adjacent to the scenery.''</q> | ||
== | ==Upgrade== | ||
<q>''(Active) As a swift action, once per turn, [[Hero]] can start a fire <font color="lime">on a foe</font> or empty tile, or break a piece of adjacent scenery dealing '''x''' damage to all foes adjacent to the scenery.''</q> | <q>''(Active) As a swift action, once per turn, [[Hero]] can start a fire <font color="lime">on a foe</font> or empty tile, or break a piece of adjacent scenery dealing '''x''' damage to all foes adjacent to the scenery.''</q> | ||
==Specifics== | ==Specifics== | ||
* Action: {{iconify|swift action}} | * Action: {{iconify|swift action}} | ||
* [[Damage]]: <code>1 + 1/2([[Bonus Damage]] + [[Potency]])</code> | * [[Damage]]: <code>1 + 1/2([[Bonus Damage]] + [[Potency]])</code> | ||
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* Note: does count as an attack for flanking | * Note: does count as an attack for flanking | ||
Upgraded | |||
<q>Deal twice as much damage to enemies adjacent to destroyed scenery '''<x->2x>''', can start fires on enemies for '''y''' magic damage.</q> | <q>Deal twice as much damage to enemies adjacent to destroyed scenery '''<x->2x>''', can start fires on enemies for '''y''' magic damage.</q> | ||
* Scenery [[Damage]]: <code>2 + [[Bonus Damage]] + [[Potency]]</code> | * Scenery [[Damage]]: <code>2 + [[Bonus Damage]] + [[Potency]]</code> |
Revision as of 18:55, 3 January 2022
Raider is an active Warrior ability.
In-Game Description
(Active) As a swift action, once per turn, Hero can start a fire in an empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.
Upgrade
(Active) As a swift action, once per turn, Hero can start a fire on a foe or empty tile, or break a piece of adjacent scenery dealing x damage to all foes adjacent to the scenery.
Specifics
- Action: swift action
- Damage:
1 + 1/2(Bonus Damage + Potency)
- Range: 1
- Note: does count as an attack for flanking
Upgraded
Deal twice as much damage to enemies adjacent to destroyed scenery <x->2x>, can start fires on enemies for y magic damage.
- Scenery Damage:
2 + Bonus Damage + Potency
- Fire Damage:
2 + Potency
Uses
Lighting fires is useful to mystics, and especially Elementalist mystics. When the party has a reliable means to start a fire, especially as a swift action, that means they never need worry about running out of things to interfuse with on a bare battlefield.
This also is a key enabler of Spiritblade and Ember Arrows.
Destroying scenery can be useful to take away cover from opponents, to clear a path for movement, or to deny interfusion effects to enemy spellcasters.