Difference between revisions of "Ignite"
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* If an enemy happens to stand on [[debris]], Ignite can be used as a non-turn-ending attack. Ignite+ always can. | * If an enemy happens to stand on [[debris]], Ignite can be used as a non-turn-ending attack. Ignite+ always can. | ||
* A Blaze created on a tile without [[debris]] (with Ignite+) will burn out in one turn unless the mystic also has [[Elementalist]]. | |||
[[Category:Battle]] | [[Category:Battle]] | ||
Revision as of 09:08, 14 February 2022
In-Game Description
(Active) Hero pulls motes of heat out of the air and gathering them into a single point, creating an interfused blaze on a tile with debris.
Upgrade
Ignite can be used on tiles without debris on them.
Specifics
Ignite
single action. Conjure a blaze at a distance, interfusing with it if possible, and dealing magic (fire) damage to anything at that location.
A valid location must have debris on the ground. Does not require an available interfusion slot, but if the mystic has one, they are automatically interfused with the created blaze.
- range
4.6 + Potency/2 - damage
1 + Potency + Spell Damage(note that this is 1 less than Steal Fire or Fireleash) - Ignite counts as an attack and breaks grayplane even if it does not affect an enemy
Tips
- As a move that conjures an interfusion target, it helps ensure your mystic will never be denied actions for lack of available scenery.
- If you can create a Blaze under a 2-tile or larger foe and have another action point, you can do damage to the same foe again with Fireleash. Ignite+ is helpful for this.
- Creation of Blazes regardless of scenery is a boon for Spiritblade and Ember Arrows. Blazes are also a strong interfusion target for Vigorflow because they do not take damage.
- If an enemy happens to stand on debris, Ignite can be used as a non-turn-ending attack. Ignite+ always can.
- A Blaze created on a tile without debris (with Ignite+) will burn out in one turn unless the mystic also has Elementalist.