Difference between revisions of "Stunt"
(Added a link to elemental spirits, which is how you can acquire elemental stunts, and added a line for the shadown elemental stunt.) |
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== Elemental Stunts == | == Elemental Stunts == | ||
Elemental effects can be acquired by capturing an [[Spirit Captured|elemenatal spirit]], or may be on certain weapons when you acquire them. | |||
=== Fire === | === Fire === | ||
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Gives +1 [[action point]], at most once per turn. | Gives +1 [[action point]], at most once per turn. | ||
=== Shadow === | |||
Gives Shadowed Status: The next incoming attack will miss, you have +2 speed, and you can move through scenery. Shadowed status is removed when you make an attack. | |||
[[Category: Battle]] | [[Category: Battle]] | ||
[[Category: Extra actions]] | [[Category: Extra actions]] |
Latest revision as of 20:34, 19 October 2024
A “critical hit” that deals extra damage and can produce different effects.
Specifics
Only humans (including NPCs) can stunt.
The extra damage from Stunt is based on weapon tier. Transformed limbs are treated as tier 3 weapons for this formula.
Stunt damage and effects for interfusion attacks are calculated based on the equipped weapon (or tier 3 if both arms are transformed).
In addition to extra damage, elemental and some artifact weapons (such as Halehammer) will produce further effects. (See Elemental Stunts below.)
Stunt activate after warrior Broadswipes but before Knockback effects. Hence, stunt effect area range is based on the initial position of the attacked target.
If an attack will hit multiple targets simultaneously (e.g. Through Shot or Splinterblast), the attacker's chance to stunt on each target is calculated by the following formula: finalStuntChance = stuntChance * (2 / (numTargets + 1))
Elemental Stunts
Elemental effects can be acquired by capturing an elemenatal spirit, or may be on certain weapons when you acquire them.
Fire
Sends up to 3 fireballs at nearby enemies, which can start blazes. Each fireball deals 1 + weaponTier
magic damage, 1 pierce.
Leaf
Grants 2 temporary health to the attacker.
Stone
Shreds 1 armor and pins all enemies within a 2-tile radius.
Water
Gives +1 action point, at most once per turn.
Shadow
Gives Shadowed Status: The next incoming attack will miss, you have +2 speed, and you can move through scenery. Shadowed status is removed when you make an attack.