Difference between revisions of "Bidding the Ghost Goodbye"
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''<q>The foul presence inhabiting <Hero>'s body was banished thanks to the bold action of one of their stalwart companions in <Party Name>.</q>'' | ''<q>The foul presence inhabiting <Hero>'s body was banished thanks to the bold action of one of their stalwart companions in <Party Name>.</q>'' | ||
==Tips== | |||
* Even in Adventurer difficulty, a miss or two could result in a Mortal Choice and a failed event, so guaranteed damage is key to a safe victory. | |||
** [[Mystic]]s may find it helpful to know that [[Interfuse]]d [[Blaze]]s deal a guaranteed 8 damage at the start of the main hero’s turn while wielding the sword during the fight. | |||
== Images == | == Images == | ||
Latest revision as of 11:44, 17 February 2025
Bidding the Ghost Goodbye |
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Author |
Douglas Austin |
Event type |
Opportunity |
A hero has been acting strangely. Almost... haunted.
Choices
1. I think it's time we went on a little... hunting trip.
- 1.1 "DIE, DIE, DIE, DIE, DIE..."
ExpandOutcome
- 1.2 "<Companion>, this is <Hero>! The real <Hero>! I'll die too! You don't want that, do you?"
ExpandOutcome
2. Back to our beds for now.
ExpandOutcome
Trivia
The "haunted" hero must have the inhabited hook to trigger this event. Afterwards, the following text will be added to their History:
The foul presence inhabiting <Hero>'s body was banished thanks to the bold action of one of their stalwart companions in <Party Name>.
Tips
- Even in Adventurer difficulty, a miss or two could result in a Mortal Choice and a failed event, so guaranteed damage is key to a safe victory.
- Mystics may find it helpful to know that Interfused Blazes deal a guaranteed 8 damage at the start of the main hero’s turn while wielding the sword during the fight.
Images
Targets
ExpandTargets