Guardian
From Wildermyth Wiki
Guardian is the Warrior's starting ability.
Ingame Description
(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack.
Specifics
Guardian makes the warrior prepare for battle by ending his turn and striking the next enemy that comes into range.
Sentinel is a possible upgrade to Guardian.
- Guardian and Sentinel will use transformation melee attacks, if available.
- Guardian and Sentinel can stunt. In this case the bonus from a water enchant is lost; other enchants work normally.
Usage
- Guarding in front of weaker party members triggers Walling, reducing incoming damage by 1 and additionally striking any foe that dares to enter melee range.
- Vigilance increases the potential damage the Hero can cause by increasing the amount of reaction strikes per turn.
- Long Reach pairs very well with the aforementioned abilities. Combining Long Reach with a spear enables the Warrior to cover a lot of space.