Difference between revisions of "Arches"

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* {{iconify|single action, ends turn}}, range 4.6
* {{iconify|single action, ends turn}}, range 4.6
* The location must be clear space -- no orthogonally adjacent walls/scenery.  
* The location must be clear space -- no orthogonally adjacent walls/scenery.  
* Enemies are [[pinned]] within <code>1.6 + [[Potency]]/3</code> tiles.
* Enemies are [[pinned]] within <code>1.6 + [[Potency]]/3</code> tiles. This does ''not'' count as an attack for [[flanking]], and does not break [[grayplane]].
* The created tree gives Good [[cover]] and is Wood and a Tree for use with other interfusions.
* The created tree gives Good [[cover]] and is Wood and a Tree for use with other interfusions.



Revision as of 19:48, 11 July 2021

Arches is a Mystic ability.

In-Game Description

(Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that pins surrounding enemies.

Specifics

The mystic creates a tree on the battle map and interfuses with it if they have an interfusion slot available.

  • UI DiamondRed.png single action, ends turn, range 4.6
  • The location must be clear space -- no orthogonally adjacent walls/scenery.
  • Enemies are pinned within 1.6 + Potency/3 tiles. This does not count as an attack for flanking, and does not break grayplane.
  • The created tree gives Good cover and is Wood and a Tree for use with other interfusions.

Uses

Creates an object to interfuse with even on an empty battlefield, so the Mystic cannot be shut out for lack of targets to work with.