Difference between revisions of "Guardian"
From Wildermyth Wiki
m (Fixed links) |
m (Fixed link) |
||
Line 9: | Line 9: | ||
Guardian makes the warrior prepare for battle by ending his turn and striking the next enemy that comes into range. | Guardian makes the warrior prepare for battle by ending his turn and striking the next enemy that comes into range. | ||
[[ | [[Sentinel]] is a possible upgrade to Guardian. | ||
== Usage == | == Usage == |
Revision as of 14:30, 26 November 2019
Guardian is the Warriors starting ability.
Ingame Description
(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack.
Specifics
Guardian makes the warrior prepare for battle by ending his turn and striking the next enemy that comes into range.
Sentinel is a possible upgrade to Guardian.
Usage
- Guarding in front of weaker party members triggers Walling, reducing incoming damage by 1 and additionally striking any foe that dares to enter melee range.
- Vigilance increases the potential damage the Hero can cause by increasing the amount of reaction strikes per turn.
- Long Reach pairs very well with the aforementioned abilities. Combining Long Reach with a spear enables the Warrior to cover a lot of space.