Difference between revisions of "Ignite"

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'''Ignite''' is a [[Mystic]] [[:Category:Ability|ability]].  
'''Ignite''' is a [[Mystic]] [[ability]].  


==In-Game Description==
==In-Game Description==
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* damage <code>1 + [[Potency]] + [[Spell Damage]]</code> (note that this is 1 less than Steal Fire or Fireleash)
* damage <code>1 + [[Potency]] + [[Spell Damage]]</code> (note that this is 1 less than Steal Fire or Fireleash)
* Ignite counts as an attack and breaks [[grayplane]] even if it does not affect an enemy
* Ignite counts as an attack and breaks [[grayplane]] even if it does not affect an enemy
* Ignite is not able to [[stunt]]


==Uses==
==Tips==
   
   
Synergizes with effects that create debris, like Splinterblast. If there aren't enough trees on the battlefield, make your own with [[Arches]].
* As a move that conjures an interfusion target, it helps ensure your mystic will never be denied actions for lack of available scenery.


If you can create a blaze under a 2+-tile foe and have another action point, you can do damage again with Fireleash. Ignite+ is especially powerful because it lets you do this under large foes any time you want.
* If you can create a [[Blaze]] under a 2-tile or larger foe and have another action point, you can do damage to the same foe again with Fireleash. Ignite+ is helpful for this.
 
* Creation of Blazes regardless of scenery is a boon for [[Spiritblade]] and [[Ember Arrows]]. Blazes are also a strong interfusion target for [[Vigorflow]] because they do not take damage.
 
* If an enemy happens to stand on [[debris]], Ignite can be used as a non-turn-ending attack. Ignite+ always can.
 
* A Blaze created on a tile without [[debris]] (with Ignite+) will burn out in one turn unless the mystic also has [[Elementalist]].


[[Category:Battle]]
[[Category:Battle]]

Latest revision as of 00:07, 9 February 2023

Ignite is a Mystic ability.

In-Game Description

(Active) Hero pulls motes of heat out of the air and gathering them into a single point, creating an interfused blaze on a tile with debris.

Upgrade

 Ignite can be used on tiles without debris on them.

Specifics

Ignite UI DiamondFilled.png single action. Conjure a blaze at a distance, interfusing with it if possible, and dealing magic (fire) damage to anything at that location.

A valid location must have debris on the ground. Does not require an available interfusion slot, but if the mystic has one, they are automatically interfused with the created blaze.

  • range 4.6 + Potency/2
  • damage 1 + Potency + Spell Damage (note that this is 1 less than Steal Fire or Fireleash)
  • Ignite counts as an attack and breaks grayplane even if it does not affect an enemy
  • Ignite is not able to stunt

Tips

  • As a move that conjures an interfusion target, it helps ensure your mystic will never be denied actions for lack of available scenery.
  • If you can create a Blaze under a 2-tile or larger foe and have another action point, you can do damage to the same foe again with Fireleash. Ignite+ is helpful for this.
  • Creation of Blazes regardless of scenery is a boon for Spiritblade and Ember Arrows. Blazes are also a strong interfusion target for Vigorflow because they do not take damage.
  • If an enemy happens to stand on debris, Ignite can be used as a non-turn-ending attack. Ignite+ always can.
  • A Blaze created on a tile without debris (with Ignite+) will burn out in one turn unless the mystic also has Elementalist.