Difference between revisions of "Jumpjaw"

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==Specifics==
==Specifics==
Twice per combat, as a {{iconify|swift action}}, the hero may deploy a trap that damages and [[pinned | pins]] the first enemy to step on the trap. The trap covers a 3x3 grid on the battlefield and has a deployment range of 4 tiles (3 diagonal). Trap damage seems to scale with the size and health pool of the enemy, with small low-HP foes taking less damage than large high-HP ones.
 
* Deployment range: 4.6 + [[Long Reach]]
* The trap covers a 3x3 grid on the battlefield. It damages and [[pinned | pins]] the first enemy to step on any of these tiles, after which the trap is removed from all tiles.


==Tips==
==Tips==

Revision as of 08:16, 13 March 2022

Jumpjaw is an active Hunter ability.

Range and appearance of deployed Jumpjaw trap

In-Game Description

(Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal [2 + Potency] damage and pin the first enemy who walks near.

Upgrade

Uses per mission increased from 2 to 3, and now shreds 1 armor

Specifics

  • Deployment range: 4.6 + Long Reach
  • The trap covers a 3x3 grid on the battlefield. It damages and pins the first enemy to step on any of these tiles, after which the trap is removed from all tiles.

Tips