Difference between revisions of "Quellingmoss"
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* Other physical damage sources like [[Jumpjaw|Jumpjaw traps]] or magic damage like [[Flashcone]] do not apply poison. | * Other physical damage sources like [[Jumpjaw|Jumpjaw traps]] or magic damage like [[Flashcone]] do not apply poison. | ||
== | ==Tips== | ||
Quellingmoss is particularly effective against enemies with high [[Armor (Stat)|armor]] and low [[health]], as poison bypasses all damage mitigation. | * Quellingmoss is particularly effective against enemies with high [[Armor (Stat)|armor]] and low [[health]], as poison bypasses all damage mitigation. | ||
[[Category:Battle]] | [[Category:Battle]] |
Revision as of 09:06, 14 February 2022
Quellingmoss is a passive Hunter ability that adds a poison damage-over-time effect to a Hunter's physical attacks.
In-Game Description
(Passive/Active) Hero has coated her weapons in quellingmoss; their physical attacks apply Poison 1. As an action, they can toss a flask of burning moss that applies Poison x to all units in a small area.
Upgrade
Passive and active poison both increased by 1.
Passive: 1 ➔ 2
Active: x ➔ x+1
Specifics
- Passive poison 1 is applied automatically by physical attacks, including bows and throwing knives.
- Poison bomb: single action, AoE radius 2,
1+Potency/2
damage - Poison does no damage on the turn it is applied; it takes effect at the start of the monster's turn
- Both ranged and melee physical attacks will apply the poison effect.
- Other physical damage sources like Jumpjaw traps or magic damage like Flashcone do not apply poison.