Difference between revisions of "Quellingmoss"
From Wildermyth Wiki
Line 15: | Line 15: | ||
[[Category:Ability]] | [[Category:Ability]] | ||
[[Category:Hunter abilities]] | [[Category:Hunter abilities]] | ||
[[Category:Poisoned]] |
Revision as of 19:41, 20 November 2019
Quellingmoss is a passive Hunter ability that adds a poison damage-over-time effect to a Hunter's physical attacks.
In-Game Description
(Passive) Hero's physical attacks apply Poison 1.
Specifics
Both ranged and melee physical attacks will apply the poison effect. Other physical damage sources like Jumpjaw traps or magic damage like Flashcone will not apply poison.
Uses
Quellingmoss is particularly effective against enemies with high armor, as poison bypasses all damage mitigation.