Difference between revisions of "Quellingmoss"
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==Specifics== | ==Specifics== | ||
Both [[ranged]] and [[melee]] [[physical]] attacks will apply the [[poison]] effect. Other physical damage sources like [[Jumpjaw|Jumpjaw traps]] or magic damage like [[Flashcone]] | |||
* <code>1 + [[Potency]]/2</code> [[poison]] damage | |||
* Both [[ranged]] and [[melee]] [[physical]] attacks will apply the [[poison]] effect. | |||
* Other physical damage sources like [[Jumpjaw|Jumpjaw traps]] or magic damage like [[Flashcone]] do not apply poison. | |||
Update 0.13+109 Darrel Trace reworked this ability to include an AOE poison bomb. | Update 0.13+109 Darrel Trace reworked this ability to include an AOE poison bomb. | ||
Revision as of 09:25, 21 June 2021
Quellingmoss is a passive Hunter ability that adds a poison damage-over-time effect to a Hunter's physical attacks.
In-Game Description
(Passive/Active) Hero has coated her weapons in quelling moss; their physical attacks apply Poison x; as an action, they can toss a flask of burning moss that applies Poison x to all units in a small area.
Specifics
1 + Potency/2
poison damage- Both ranged and melee physical attacks will apply the poison effect.
- Other physical damage sources like Jumpjaw traps or magic damage like Flashcone do not apply poison.
Update 0.13+109 Darrel Trace reworked this ability to include an AOE poison bomb.
Uses
Quellingmoss is particularly effective against enemies with high armor, as poison bypasses all damage mitigation.