Difference between revisions of "Quellingmoss"

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==Specifics==
==Specifics==
Both [[ranged]] and [[melee]] [[physical]] attacks will apply the [[poison]] effect. Other physical damage sources like [[Jumpjaw|Jumpjaw traps]] or magic damage like [[Flashcone]] will not apply poison.
 
* <code>1 + [[Potency]]/2</code> [[poison]] damage
* Both [[ranged]] and [[melee]] [[physical]] attacks will apply the [[poison]] effect.  
* Other physical damage sources like [[Jumpjaw|Jumpjaw traps]] or magic damage like [[Flashcone]] do not apply poison.
 
Update 0.13+109 Darrel Trace reworked this ability to include an AOE poison bomb.
Update 0.13+109 Darrel Trace reworked this ability to include an AOE poison bomb.



Revision as of 09:25, 21 June 2021

Quellingmoss is a passive Hunter ability that adds a poison damage-over-time effect to a Hunter's physical attacks.

A Roe poisoned by Quellingmoss

In-Game Description

(Passive/Active) Hero has coated her weapons in quelling moss; their physical attacks apply Poison x; as an action, they can toss a flask of burning moss that applies Poison x to all units in a small area.

Specifics

Update 0.13+109 Darrel Trace reworked this ability to include an AOE poison bomb.

Uses

Quellingmoss is particularly effective against enemies with high armor, as poison bypasses all damage mitigation.