Difference between revisions of "Quellingmoss"
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* Both [[ranged]] and [[melee]] [[physical]] attacks will apply the [[poison]] effect. | * Both [[ranged]] and [[melee]] [[physical]] attacks will apply the [[poison]] effect. | ||
* Other physical damage sources like [[Jumpjaw|Jumpjaw traps]] or magic damage like [[Flashcone]] do not apply poison. | * Other physical damage sources like [[Jumpjaw|Jumpjaw traps]] or magic damage like [[Flashcone]] do not apply poison. | ||
* Throwing the poison bomb is a {{iconify|single action}}, AoE radius 2 | |||
==Uses== | ==Uses== |
Revision as of 14:15, 21 June 2021
Quellingmoss is a passive Hunter ability that adds a poison damage-over-time effect to a Hunter's physical attacks.
In-Game Description
(Passive/Active) Hero has coated her weapons in quellingmoss; their physical attacks apply Poison x; as an action, they can toss a flask of burning moss that applies Poison x to all units in a small area.
Specifics
1 + Potency/2
poison damage- Both ranged and melee physical attacks will apply the poison effect.
- Other physical damage sources like Jumpjaw traps or magic damage like Flashcone do not apply poison.
- Throwing the poison bomb is a single action, AoE radius 2
Uses
Quellingmoss is particularly effective against enemies with high armor, as poison bypasses all damage mitigation.