Difference between revisions of "Sentinel"

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==In-Game Description==
==In-Game Description==
  <q>''Sentinel replaces [[Guardian]]. The warrior leaps up to two tiles in order to intercept foes who pass nearby, performing a reaction strike and stopping their movement.''</q>
  <q>''Replaces [[Guardian]]. The warrior leaps up to two tiles in order to intercept a foe who passes nearby, performing a reaction strike.''</q>
 
=== Upgrade ===
 
  ''<q>Sentinel interrupts enemy movement.</q>''
 


==Specifics==
==Specifics==


Using Sentinel ends a hero's turn, while they wait for an enemy to approach. The hero will jump within a 2.7 tile radius in order to make a melee reaction strike against the first enemy they can hit. the hero [[pin]]s them by jumping in front of them and then attacking them.
Using Sentinel ends a hero's turn, while they wait for an enemy to approach. The hero will jump within a 2.7 tile radius in order to make a melee reaction strike against the first enemy they can hit.  
 
Upgraded Sentinel interrupts enemy movement. With [[knockback]] or [[Long Reach]], a melee enemy may be unable to attack.


==Uses==
==Uses==
Sentinel allows a warrior to threaten quite a large area, especially if they are using a spear or have [[Long Reach]].  It also combos very well with [[Vigilance]]. 
Sentinel can be used to block pathways and/or jump to an ally to help them. The leap is useful for ignoring enemies and difficult terrain.  
Sentinel can be used to block pathways and/or jump to an ally to help them. The leap is useful for ignoring enemies and difficult terrain.  
If the warrior does not have a lot of armor or health, Sentinel can become dangerous as they may leap out from the protection of their allies into an area where multiple foes can attack them. It can be wise to line up the sentinel warrior ''behind'' allies, so that when they leap they are still in a defensible position.


[[Category:Ability]]
[[Category:Ability]]

Revision as of 07:00, 2 July 2021

Sentinel is a Warrior ability.

In-Game Description

Replaces Guardian. The warrior leaps up to two tiles in order to intercept a foe who passes nearby, performing a reaction strike.

Upgrade

 Sentinel interrupts enemy movement.


Specifics

Using Sentinel ends a hero's turn, while they wait for an enemy to approach. The hero will jump within a 2.7 tile radius in order to make a melee reaction strike against the first enemy they can hit.

Upgraded Sentinel interrupts enemy movement. With knockback or Long Reach, a melee enemy may be unable to attack.

Uses

Sentinel allows a warrior to threaten quite a large area, especially if they are using a spear or have Long Reach. It also combos very well with Vigilance.

Sentinel can be used to block pathways and/or jump to an ally to help them. The leap is useful for ignoring enemies and difficult terrain.

If the warrior does not have a lot of armor or health, Sentinel can become dangerous as they may leap out from the protection of their allies into an area where multiple foes can attack them. It can be wise to line up the sentinel warrior behind allies, so that when they leap they are still in a defensible position.