Compulsion
From Wildermyth Wiki
Compulsion is a Mystic ability.
In-Game Description
(Active) Hero briefly interfuses with an Enemy and forces it to move where he pleases.
Upgrade
Compulsion is changed from a turn-ending action to a swift action. (Usable once per turn)
Specifics
- The basic Ability is single action, ends turn; the upgraded version is a swift action
- Compulsion does not require or use up an active interfusion slot
- The foe can be compelled to take up to one action of movement at their current speed
- Does not count as an attack and does not set up flanking
- Mystics in grayplane wont break stealth using it