New Blood
From Wildermyth Wiki
| New Blood |
|---|
| Author |
| Douglas Austin |
| Event type |
| Plot Event |
| Campaign |
| Generic Campaign |
| Previous |
| (none) |
| Next |
| Name the Company, then Old Blood |
A Deepist-specific introduction to generic to 3- or 5-chapter campaigns.
Choices
1. A Greatspear.
Outcome Equip a tier 1 greatspear.
2. A shield.
Outcome Gain a shield.
3. A fine bow.
Outcome Equip a tier 1 bow.
Trivia
Regardless of choice, the ensuing battle begins with 3 turns of Courage (+2 damage /potency).