Generic Campaign
From Wildermyth Wiki
Generic Campaigns are replayable alternatives to the five story campaigns in the game. They do not follow a set story but are instead a randomized set of chapters with a random Keystone events for each game. These campaigns come in three and five chapter variants, as well as legacy or non-legacy variants.
Mechanics
- Chapter 1:
- Middle chapters consist of the following pieces. All events and omens use the same title:
- A plot-related Omen that reunites the company
- Most chapters will include a "keystone" mission that must be beaten before proceeding to the final mission. (Timed or clear all site objectives also exist, e.g. The Ancient Wall).
- A "capstone" mission that ends the chapter.
- End chapters use the same keystone/capstone missions mechanic as middle chapters, however they roll from a different set of events with a more emphatic finish.
Generic and enemy-specific events exist. As with most story campaigns[2], the main enemies will remain constant once selected, e.g. it's not possible to experience the Deepist-specific event Old Blood and Morthagi-specific event The Brain in the same campaign.
Chapter 1 Events
- Generic Omens
- Generic Capstones
- Other
- Deepists
- Drauven
- Gorgons
- Morthagi
- Thrixl
Middle Chapter Events
- The Ancient Wall
- Cavernquarry
- Ghost Town
- Hill Fort
- The Library
- Nightaltar
- Potionry (Gorgons)
- The Prison
- Ringstone (Gorgons)
- Royal Arms (Drauven)
- Shrine of the Prophet (Deepists)
- The Stomach (Morthagi)
- Waterweavers (Thrixl)
End Chapter Events
- Black Castle Ruins
- The Brain (Morthagi)
- Emperor (Drauven)
- The Lifeforge
- Mute Memory (Gorgons)
- The Orchard (Thrixl)
- Shadowflame (Deepists)
- Warren
Notes
- ↑ while marked as an Omen in event title, these events mechanically use the Plot Event type
- ↑ save for The Sunswallower's Wake