Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.
All weapons are either one-handed or two-handed. One-handed weapon types include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapon types include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.
Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.
Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching weapons in combat is an unlimited free action.
Weapons can be basic quality (i.e. the randomly generated weapons that you come across during your play), elemental quality (a stunt effect is added to the weapon), or artifact quality (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.
Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct resources or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.
Tier 0 weapons are the basic weapons that heroes normally start the game with. Unless otherwise specified, all Tier 0 weapons have a range of 1.6 and stunt damage of 1.
Every once in a while your party might encounter an elemental spirit during a mission (see Spirit Captured for more information). If you catch it, it can enchant one of the currently wielded weapons of the hero who catches it, or give you a legacy point. The process of enchanting your currently wielded weapon effectively destroys your old weapon and replaces it with an elemental quality weapon of the same type and tier.
Each element gives a different bonus when a hero stunts. The element granted is dependent upon the element of the spirit encountered.
|Fire||Damages up to three nearby enemies.|
|Water||Refunds one action point. (Can only occur once per turn)|
|Leaf||Grants two temporary hit points. (This effect can stack)|
|Stone||Shreds 1 Armour of all enemies in a two tile radius.|
Obtaining an enchantment for a specific weapon type unlocks that option in your legacy when you win a game. Thereafter, you will be able to craft that enchanted weapon type in future games without having to capture another spirit. It is only necessary for a spirit to have created a weapon of that type for you, not for you to have ever used it or even taken it in your possession. This means, for example, that you can tell a fire spirit to enchant your dagger, have it make a fire dagger for you, and then salvage it immediately -- and once you win the campaign it will nevertheless be unlocked in your legacy.
Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific events or moments in the main campaigns. They are never available to be crafted, but an already obtained artifact quality weapon can have its tier improved using the crafting system.
|Antler Bow||Bow||Deals bonus damage to Gorgons, +1 Stunt Damage||Random Drop|
|Avenger (Sword)||Sword||+1 Stunt Damage, Stunt Effect: Fire||Event|
|Bolt-thrower||Crossbow||More accuracy than a normal Crossbow, +1 Stunt Damage||Random Drop|
|Bone Bow||Bow||+1/2/3 Potency, -10 Charisma||Event|
|Bone Spear||Spear||+1/2/3 Potency, -10 Charisma||Event|
|Clockstopper||Greataxe||Shreds more armor than a normal axe, +1 Stunt Damage.||The Enduring War|
|Cyclone Fork||Greatspear||+1 Speed, +1 Stunt Damage.||Random Drop|
|Dreadscythe||Greatspear||On attack, deals 1 damage to all enemies within range, +1 Stunt Damage.||Random Drop|
|Elgorn Pike||Greatspear||Deals more damage than a normal Greatspear||Random Drop|
|Empowered Bone Bow||Bow||+2/3/4 Potency, -10 Charisma, Stunt Effect: Stone||Event|
|Empowered Bone Spear||Spear||+2/3/4 Potency, -10 Charisma, Stunt Effect: Stone||Event|
|Fang Axe||Axe||Bonus damage to Drauven, +1 Stunt Damage||Random Drop|
|Fatetracer||Dueling Sword||Bonus Damage on Enemy Turn, +1 Stunt Damage||Unknown|
|Flare-axe||Axe||On attack, deals 1 damage to all enemies within range, +1 Stunt Damage||Random Drop|
|Grimblade||Sword||Heal on kill, but no Sword block bonus.||Event|
|Halehammer||Mace||Stuns enemy on Stunt, +1 Stunt Damage.||Random Drop|
|Lockbreaker||Greataxe||Deals bonus damage to Morthagi, +1 Stunt Damage.||Random Drop|
|Minotaur Axe||Greataxe||Deals bonus damage to Deepists, +1 Stunt Damage.||Random Drop|
|Moonspear||Greatspear||Deals bonus damage to Thrixl, +1 Stunt Damage||Random Drop|
|Night Shard||Sword||+5/10/15 dodge, +1 Stunt Damage||Event|
|Oakenbrand||Staff||+Knockback, +1 Stunt Damage, No spell damage bonus||All the Bones of Summer|
|Oath of Oldwane||Dagger||+2 Warding, +4 Potency||Event|
|Petriglass Seaspear||Greatspear||+1 Stunt Damage, Stunt Effect: Water||Age of Ulstryx|
|Petriglass Wand||Wand||Stunt Effect: Water||Gorgon Story|
|Quakebaker||Hammer||+1 Stunt Damage, Stunt Effect: Stone||Random Drop (Unconfirmed)|
|Queen Axe||Axe||Bonus damage to single-tile enemies, +1 Stunt Damage||Random Drop|
|Sharktooth Axe||Greataxe||+2 Shred, but -1 Damage compared to a normal Greataxe.||Random Drop|
|Starseed Staff||Staff||Gain "Starseed" ability, +1 Stunt Damage, Stunt Effect: Fire||Event|
|Starseed Wand||Wand||+1 Stunt Damage, Stunt Effect: Fire||Event|
|Strongbow||Bow||Deals more damage than a normal Bow||Unknown|
|Swan Scepter||Wand||Interfusion is a free action||Random Drop (Rare)|
|Sylvan Axe||Axe||+1 Stunt Damage, Stunt Effect: Leaf||Event|
|Thanefeller||Axe||Bonus damage to large (4+ tile) enemies, +1 Stunt Damage||Random Drop|
|The Orphan Sword||Greatsword||Deals more damage than a normal Greatsword||All the Bones of Summer|
|Thorn of the Fens||Spear||x2 Damage when Flanking||All the Bones of Summer|
|Titan's Fist||Hammer||Bonus Knockback, +1 Stunt Damage||Random Drop|
|Vigilkeeper||Bow||+1 Range, +1 Stunt Damage||Random Drop|
|Vost||Bow||+Knockback, Stunt Effect: Stone||Monarchs Under the Mountain|
|Vracsel's Staff||Staff||Stunt Effect: Fire||Drauven Story|
|Will of the Forest||Greatspear||Spawns trees on kill, +1/2/3 Potency||Event|
|Wingknife||Dagger||Can attack diagonally with this Dagger, +1 Stunt Damage||Random Drop|
|Wintershard||Greataxe||Hobbles enemies on attack, +1 Stunt Damage||Random Drop|
The drop rates for getting an Artifact Weapon.
Within those the chance of getting a specific Artifact in the weapon Archetypes is influenced by the amount of Artifact Weapons.