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From Wildermyth Wiki
  • First of all, thanks for wanting to contribute to the wiki! Pages such as abilities (e.g., [[Ember Arrows]]) or events (e.g., [[All the Sweltering Stars]]) sho
    3 KB (365 words) - 13:47, 7 January 2022
  • ...adding more details later. The description and screenshots are current as of December 2019, early access version 0.12+104 Pixle Masterson. This guide builds on the previous guide [[Modding add monster|Adding a monster]]. You can also find the files created during that guide in a learning mod
    6 KB (999 words) - 14:46, 31 December 2019
  • .... Pursuit of research into Thrixl might alleviate this notion but the risk of attracting their attention is far too great a risk for everyone. ''-Green R == List of Units ==
    4 KB (611 words) - 07:40, 3 February 2022
  • This page contains some of the more technical aspects of creating Effects. It ties in closely with [[Comic Editor Reference]] and [[ ...and New Choice), so if you've used that, you're already familiar with some of this!
    26 KB (4,163 words) - 19:02, 13 October 2020
  • The stuff that [[hero|heroes]] carry to protect themselves and fight off [[monster|monsters]]. ...nd augments. If a human loses limbs or undergoes some transformation, some of these items may not be equipped.
    10 KB (1,451 words) - 15:31, 28 July 2023
  • ...to UTF-8 when editing properties files if you're using characters outside of the lower 128 (ASCII). ...perties files]. Properties files are very simple, it's one "string" (piece of text) to a line. The "key" is first, don't change that. Just change the tex
    13 KB (1,916 words) - 03:14, 31 July 2023
  • ...g stories in Wildermyth, and what the '''requirements''' and '''results''' of that story can be. ''(Related: A broader overview of everything can be seen in the [[Writer's Guide]])''
    10 KB (1,740 words) - 13:08, 11 November 2021
  • ...Outcomes can make a lot of things happen, usually via '''events''' and '''abilities'''. Event Outcomes usually include things like granting resources or relati ...pport]]. For a more general overview of how outcomes relate to other parts of Wildermyth, see the [[Data Format Overview]])''
    43 KB (6,785 words) - 12:14, 14 January 2021
  • ...ugh certain events, they still remain fundamentally human. Fantasy is full of weird and wonderful sentient species though, and this guide will walk you t ...a new history entry. Create a file in the <code>assets/data/history</code> of your mod (creating any missing folders as necessary), then make a new blank
    28 KB (3,718 words) - 19:12, 22 February 2023
  • (weight divisor multiplied by 16 instead of 4 after a campaign) the total number of tidings</nowiki>
    204 KB (32,523 words) - 09:45, 14 March 2024