Difference between revisions of "Backslam"
From Wildermyth Wiki
(→Uses) |
|||
Line 4: | Line 4: | ||
<q>''(Active) As a {{iconify|swift action}}, every other turn, [[Hero]] knocks an enemy up to '''x''' tiles away, dealing '''y''' damage (1 damage for each Armor [[Hero]] has).''</q> | <q>''(Active) As a {{iconify|swift action}}, every other turn, [[Hero]] knocks an enemy up to '''x''' tiles away, dealing '''y''' damage (1 damage for each Armor [[Hero]] has).''</q> | ||
=== Upgrade === | |||
''<q>Knock the target into another enemy to displace it, deal half damage (1/2 of [[Hero]]'s Armor), and Hobble both enemies.</q>'' | |||
==Specifics== | ==Specifics== |
Revision as of 02:19, 24 November 2021
Backslam is a Warrior ability.
In-Game Description
(Active) As a swift action, every other turn, Hero knocks an enemy up to x tiles away, dealing y damage (1 damage for each Armor Hero has).
Upgrade
Knock the target into another enemy to displace it, deal half damage (1/2 of Hero's Armor), and Hobble both enemies.
Specifics
Uses
- As a swift action, gives the warrior an extra attack every other turn. This is most valuable if they don't already have something to do with their swift action.
- Can be used to set up allies for flanking, though you have to be careful to consider where the enemy is going to be slammed to.
- Most useful on tanky warriors wearing Knightmail
- Weak combo with Stalwart, Tinker, Engage and transforms that give extra armor
- Note: moving an enemy several tiles away is not always helpful, if it prevents the warrior from following up with a melee strike to kill it.