Difference between revisions of "Guardian"
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* Combine with a [[mace]] to knock back melee attackers, causing them to forfeit their attack when they are no longer in range. | * Combine with a [[mace]] to knock back melee attackers, causing them to forfeit their attack when they are no longer in range. | ||
* Guardian can attack during your turn if | * Guardian can attack during your turn if another hero uses an ability that repositions a foe into the guarded area. | ||
* Upgraded by [[Vigilance]], [[Sentinel]], and [[Paladin]]. | * Upgraded by [[Vigilance]], [[Sentinel]], and [[Paladin]]. | ||
Revision as of 09:24, 12 March 2022
Guardian is the Warrior's starting ability.
Ingame Description
(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack.
Specifics
- Attacks the first enemy to come into range before the party's next turn.
- Guardian prefers to strike with a melee weapon, but it will use a theme arm's melee attack or even a bow if no melee weapon is equipped. If none of these options are available, the hero will punch the target for 1 damage (boosted by bonus damage).
- Guardian can stunt. In this case the bonus from a water stunt is lost; other stunt effects work normally.
- Foes will attempt to avoid the guarded area.
Tips
- Combine with a mace to knock back melee attackers, causing them to forfeit their attack when they are no longer in range.
- Guardian can attack during your turn if another hero uses an ability that repositions a foe into the guarded area.