Weapons

From Wildermyth Wiki
(Redirected from Weapon)
Jump to navigation Jump to search

Weapons are the equipment heroes carry in their primary and/or secondary equipment slots. They serve as the primary method for dealing damage to enemies.

General Information

All weapons are either one-handed or two-handed. One-handed weapon types include: crossbows, daggers, dueling swords, swords, axes, maces, and wands. Two-handed weapon types include: bows, greataxes, greatspears, greatswords, hammers, and staves. If a hero loses arm(s) or undergoes some transformation, some of these weapons may not be equipped.

Like all equipment, weapons cannot be transferred or traded among heroes after being assigned.

Generally, a hero can only hold/equip one weapon at a time, but an extra weapon can be stored on the back. Switching weapons in combat is an unlimited free action.

Weapon Qualities

Weapons can be basic quality (i.e. the randomly generated weapons that you come across during your play), elemental quality (a stunt effect is added to the weapon), or artifact quality (named weapons that have set descriptions and stats/abilities). All weapons, regardless of quality, additionally come in tiers representing their general power, usually spanning from Tier 1 (the weakest) to Tier 3 (the full capability of the weapon). An additional bottom tier, Tier 0, is present for certain categories of generic weapons. Weapons of all qualities can be upgraded to higher tiers through the crafting system.

Basic Weapons

Basic weapons are the most widely available. They are often obtained through random loot, but they can also be crafted with the correct resources or using legacy points. Basic weapons typically come with a randomly generated name, but do not offer any additional bonuses beyond what might be normal for a weapon of their type.

Tier 0 weapons are the basic weapons that heroes normally start the game with.

Tier 0 Weapons
Item Image Type Description Stats
Old Sword Item sword old.png Sword A notched old thing that's seen better days, it belonged to a relation, once upon a time. Damage: 4
Range: 1.6
Stunt Damage: 1
Accuracy: 5
Block: 10
Pick Axe Item pick.png Axe Normally used against rocks and tree roots, it can do some damage if you can connect. Damage: 4
Range: 1.6
Shred: 1
Stunt Damage: 1
Frying Pan Item fryingPan.png Mace A roughly made mace. Damage: 4
Range: 1.6
Knockback: 1.6
Stunt Damage: 1
Root Club Item mace root.png Mace Hacked from the foot of an uprooted tree, it's heavy and dangerous in the right hands. Damage: 4
Range: 1.6
Knockback: 1.6
Stunt Damage: 1
Shovel Item shovel.png Spear "This shovel will dig... your grave!" Damage: 4
Range: 2.1
Stunt Damage: 1
Pitchfork Item pitchfork.png Greatspear A wood shaft affixed with an iron fork for shoveling hay, it's effective and traditional. Damage: 4
Range: 2.1
Stunt Damage: 1
Farm Bow Item bow farm.png Bow "A bit of pliable wood and some horsehair makes a fine weapon to warn off wolves with." Damage: 3
Range: 1.9–7.6
Stunt Damage: 1
Walking Staff Item staff walking.png Staff Isn't this literally just a gnarled branch you picked up when you were out hiking?. Damage: 3
Range: 2.1
Stunt Damage: 1
Spell Damage: 1
Block: 15
Soupspoon Item spoon.png Wand Good at serving people soup. I don't know why you think you can cast a spell with it. Damage: 1
Range: 1.1
Stunt Damage: 1
Warding: 1
Spell Damage: 1
Basic Weapons
Item Image Type Tier 1 Tier 2 Tier 3
Sword Item sword1 t1 basic.pngItem sword1 t2 basic.pngItem sword1 t3 basic.png One-Handed Melee Damage: 5
Range: 1.6
Stunt Damage: 2
Accuracy: 5
Block: 10
Damage: 6
Range: 1.6
Stunt Damage: 3
Accuracy: 5
Block: 10
Damage: 7
Range: 1.6
Stunt Damage: 4
Accuracy: 5
Block: 10
Greatsword Item sword2 t1 basic.pngItem sword2 t2 basic.pngItem sword2 t3 basic.png Two-Handed Melee Damage: 6
Range: 1.6
Stunt Damage: 2
Accuracy: 5
Block: 10
Damage: 7
Range: 1.6
Stunt Damage: 3
Accuracy: 5
Block: 10
Damage: 9
Range: 1.6
Stunt Damage: 4
Accuracy: 5
Block: 10
Dueling Sword Item rapier t1 basic.pngItem rapier t2 basic.pngItem rapier t3 basic.png One-Handed Melee Damage: 4
Range: 1.6
Stunt Damage: 2
Accuracy: 5
Stunt Chance: 10
Block: 10
Damage: 5
Range: 1.6
Stunt Damage: 3
Accuracy: 5
Stunt Chance: 10
Block: 10
Damage: 6
Range: 1.6
Stunt Damage: 4
Accuracy: 5
Stunt Chance: 10
Block: 10
Axe Item axe1 t1 basic.pngItem axe1 t2 basic.pngItem axe1 t3 basic.png One-Handed Melee Damage: 5
Range: 1.6
Shred: 1
Stunt Damage: 2
Damage: 6
Range: 1.6
Shred: 1
Stunt Damage: 3
Damage: 7
Range: 1.6
Shred: 2
Stunt Damage: 4
Greataxe Item axe2 t1 basic.pngItem axe2 t2 basic.pngItem axe2 t3 basic.png Two-Handed Melee Damage: 6
Range: 1.6
Shred: 1
Stunt Damage: 2
Damage: 7
Range: 1.6
Shred: 2
Stunt Damage: 3
Damage: 9
Range: 1.6
Shred: 2
Stunt Damage: 4
Mace Item mace1 t1 basic.pngItem mace1 t2 basic.pngItem mace1 t3 basic.png One-Handed Melee Damage: 5
Range: 1.6
Knockback: 1.6
Stunt Damage: 2
Damage: 6
Range: 1.6
Knockback: 1.6
Stunt Damage: 3
Damage: 7
Range: 1.6
Knockback: 2.1
Stunt Damage: 4
Hammer Item mace2 t1 basic.pngItem mace2 t2 basic.pngItem mace2 t3 basic.png Two-Handed Melee Damage: 6
Range: 1.6
Knockback: 2.1
Stunt Damage: 2
Damage: 7
Range: 1.6
Knockback: 2.1
Stunt Damage: 3
Damage: 9
Range: 1.6
Knockback: 3.1
Stunt Damage: 4
Spear Item spear1 t1 basic.pngItem spear1 t2 basic.pngItem spear1 t3 basic.png One-Handed Melee Damage: 5
Range: 2.1
Stunt Damage: 2
Damage: 6
Range: 2.1
Stunt Damage: 3
Damage: 7
Range: 2.1
Stunt Damage: 4
Greatspear Item spear2 t1 basic.pngItem spear2 t2 basic.pngItem spear2 t3 basic.png Two-Handed Melee Damage: 6
Range: 2.1
Stunt Damage: 2
Damage: 7
Range: 2.1
Stunt Damage: 3
Damage: 8
Range: 2.1
Stunt Damage: 4
Bow Item bow t1 basic.pngItem bow t2 basic.pngItem bow t3 basic.png Two-Handed Ranged Damage: 4
Range: 1.9-7.6
Stunt Damage: 2
Damage: 5
Range: 1.9-8.6
Stunt Damage: 3
Damage: 6
Range: 1.9-9.6
Stunt Damage: 4
Crossbow Item crossbow t1 basic.png
Item crossbow t2 basic.png
Item crossbow t3 basic.png
One-Handed Ranged Damage: 4
Range: 6.6
Stunt Damage: 2
Damage: 5
Range: 6.9
Stunt Damage: 3
Damage: 6
Range: 7.6
Stunt Damage: 4
Dagger Item dagger t1 basic.pngItem dagger t2 basic.pngItem dagger t3 basic.png One-Handed Melee Damage: 4
Range: 1.1
Stunt Damage: 2
Flanking 2x damage
Damage: 5
Range: 1.1
Stunt Damage: 3
Flanking 2x damage
Damage: 6
Range: 1.1
Stunt Damage: 4
Flanking 2x damage
Staff Item staff t1 basic.pngItem staff t2 basic.pngItem staff t3 basic.png Two-Handed Melee Damage: 4
Range: 2.1
Stunt Damage: 2
Spell Damage: 2
Block: 15
Damage: 5
Range: 2.1
Stunt Damage: 3
Spell Damage: 3
Block: 15
Damage: 6
Range: 2.1
Stunt Damage: 4
Spell Damage: 4
Block: 20
Wand Item wand t1 basic.pngItem wand t2 basic.pngItem wand t3 basic.png One-Handed Melee Damage: 2
Range: 1.1
Stunt Damage: 2
Warding: 1
Spell Damage: 2
Damage: 3
Range: 1.1
Stunt Damage: 3
Warding: 1
Spell Damage: 3
Damage: 4
Range: 1.1
Stunt Damage: 4
Warding: 2
Spell Damage: 4

Elemental Weapons

Every once in a while your party might encounter an elemental spirit during a mission (see Spirit Captured for more information). If you catch it, it can enchant one of the currently wielded weapons of the hero who catches it, or give you a legacy point. The process of enchanting your currently wielded weapon effectively destroys your old weapon and replaces it with an elemental quality weapon of the same type and tier.

Each element gives a different bonus when a hero stunts. The element granted is dependent upon the element of the spirit encountered.

Fire Damages up to three nearby enemies.
Water Refunds one action point. (Can only occur once per turn, stunt damage reduced to 1)
Leaf Grants two temporary hit points. (This effect can stack)
Stone Shreds 1 Armour of all enemies in a two tile radius.

Obtaining an enchantment for a specific weapon type unlocks that option in your legacy when you win a game. Thereafter, you will be able to craft that enchanted weapon type in future games without having to capture another spirit. It is only necessary for a spirit to have created a weapon of that type for you, not for you to have ever used it or even taken it in your possession. This means, for example, that you can tell a fire spirit to enchant your dagger, have it make a fire dagger for you, and then salvage it immediately -- and once you win the campaign it will nevertheless be unlocked in your legacy.

Artifact Weapons

Artifact weapons are most notable for their unique bonuses, visual appearances, and the fact that they carry over with a legacy hero into their next story or campaign (rather than being lost as most equipment is). Many are obtained through random drops, but some are available through specific events or moments in the main campaigns. They are never available to be crafted, but an already obtained artifact quality weapon can have its tier improved using the crafting system.

Artifact Weapons
Name Image Type Effect Obtained
Antler Bow
AntlerBowT3.png
Bow +1/1/2 Damage against Gorgons, +1 Stunt Damage Random Drop
Avenger (Sword)
Avengerswordt3.png
Sword +1 Stunt Damage, Stunt Effect: Fire Avenger
Baleblade
Item swordArc t3.png
Sword On hit, grant 1 Temp Health to a random directly adjacent ally Random Drop
Bolt-thrower
BoltthrowerT3.png
Crossbow +5/10/15 Ranged Accuracy, +1 Stunt Damage Random Drop
Bone Bow
Bonebowt3.png
Bow +1/2/3 Potency, -10 Charisma Dreams and Bones
Bone Spear
Item spear1Bone t3.png
Spear +1/1/2 Potency, -10 Charisma Dreams and Bones
Clockstopper
Clockstoppert3.png
Greataxe +1/2/1 Shred, +1 Stunt Damage. The Enduring War
Cyclone Fork
Item spear cyclonefork.png
Greatspear +1 Speed, +1 Stunt Damage. Random Drop
Dreadscythe
Dreadscythetier3.png
Greatspear On attack, deals 1 damage to all enemies within range, +1 Stunt Damage. Random Drop
Eaglewing
Item sword2handWing t3.png
Greatsword +4/5/6 Knockback, reduced damage. Random Drop
Elgorn Pike
ElgornpikeT3.png
Greatspear +1 Damage Random Drop
Empowered Bone Bow
Item bowBone2 t3.png
Bow +2/3/4 Potency, -10 Charisma, Stunt Effect: Stone Storied Bones
Empowered Bone Spear
Item spear1Bone2 t3.png
Spear +2/2/3 Potency, -10 Charisma, Stunt Effect: Stone Storied Bones
Fang Axe
Fangaxet3.png
Axe +1/1/2 Damage against Drauven, +1 Stunt Damage Random Drop
Fatetracer
FatetracerT3.png
Dueling Sword +2 Damage on Enemy Turn, +1 Stunt Damage Random Drop
Firling Wand
Item wandPine t3.png
Wand Splinterblast and Splintersalvo now damage the wooden object instead of always destroying it, Stunt Effect: Leaf Answer to Austerity
Flare-axe
Flareaxet3.png
Axe On attack, deals 1 damage to all enemies within range, +1 Stunt Damage Random Drop
Frostfang
Item crossbowIce t3.png
Crossbow Applies 1 Hobble on hit, Stunt Effect: Pins enemies adjacent to the target Random Drop, Minuet
Grimblade
Grimbladet3.png
Sword Heal on kill, but no Sword block bonus. Bidding the Ghost Goodbye
Halehammer
Halehammert3.png
Mace Stuns enemy on Stunt, +1 Stunt Damage. Random Drop
Icebreaker
Item sword2handGlacier t3.png
Greatsword Stunt Effect: A glacier erupts beneath a random enemy within 5 tiles, Stunning them Random Drop
Lockbreaker
Item axe2Lockbreaker t3.png
Greataxe +1/1/2 Damage against Morthagi, +1 Stunt Damage. Random Drop
Longwatch Lamp
Item wandLantern t3.png
Wand Increases area revealed range by interfused objects by 2, Stunt Effect: Fire Random Drop, Minuet
Minotaur Axe
Item axe2Minotaur t3.png
Greataxe +1/1/2 Damage against Deepists, +1 Stunt Damage. Random Drop
Moonspear
MoonspearT3.png
Greatspear +1/1/2 Damage against Thrixl, +1 Stunt Damage Random Drop
Mothbite
Item crossbowMoth t3.png
Crossbow Silkstep range increased by 2, Stunt Effect: Blinds the target Random Drop, Minuet
Night Shard
Nightshard t3.png
Sword +5/10/15 Dodge, +1 Stunt Damage Former Colleagues, Minuet
Oakenbrand
Oakenbrandt3.png
Staff +2.1/2.1/3.1 Knockback, +1 Stunt Damage, No spell damage bonus All the Bones of Summer
Oath of Oldwane
Item dagger oldwane.png
Dagger +2 Warding, +4 Potency To Humble Ends
Petriglass Seaspear
Item spear gorgon.png
Greatspear +1 Stunt Damage, Stunt Effect: Water Age of Ulstryx
Petriglass Wand
Petriglasswandt3.png
Wand Stunt Effect: Water, immune to corruption while equipped Gorgon Story
Quakebaker
Quakebakert3.png
Hammer +1 Stunt Damage, Stunt Effect: Stone Random Drop
Queen Axe
Queenaxet3.png
Axe +2 Damage against single-tile enemies, +1 Stunt Damage Random Drop
Sharktooth Axe
SharktoothAxeT3.png
Greataxe +2 Shred, but -1 Damage compared to a normal Greataxe. Random Drop
Sojourner
Item staffAstrolabe t3.png
Staff Grants the ability to walk through scenery Random Drop, Minuet
Starseed Staff
Starseedstafft3.png
Staff Gain "Starseed" ability, +1 Stunt Damage, Stunt Effect: Fire The Starseed Tree
Starseed Wand
Starseedwandt3.png
Wand +1 Stunt Damage, Stunt Effect: Fire The Starseed Tree
Strongbow
StrongbowT3.png
Bow +1 Damage Random Drop
Swan Scepter
SwanScepterT3.png
Wand Interfusion is a free action once per turn Random Drop
Sylvan Axe
Sylvanaxet3.png
Axe +1 Stunt Damage, Stunt Effect: Leaf Drifters
Thanefeller
Thanefellert3.png
Axe +2 Damage against large (4+ tile) enemies, +1 Stunt Damage Random Drop
The Orphan Sword
TheOrphanSwordT3.png
Greatsword +1 Damage All the Bones of Summer
Thorn of the Fens
Thornofthefenst3.png
Spear -1 Damage (on par with a Dagger), flanking attacks do 2x damage (like a Dagger) All the Bones of Summer
Titan's Fist
Item mace titansfist.png
Hammer +1 Knockback, +1 Stunt Damage Random Drop
Vigilkeeper
Item bowVigilkeeper t3.png
Bow +1 Range, +1 Stunt Damage Random Drop
Vost
Vostt3.png
Bow +1.6 Knockback, Stunt Effect: Stone Monarchs Under the Mountain
Vracsel's Staff
Vracselstafft3.png
Staff Stunt Effect: Fire Drauven Story
Will of the Forest
Item spear2Forest t3.png
Greatspear Spawns trees on kill, +1/2/3 Potency Havenbeams
Wingknife
WingknifeT3.png
Dagger +0.5 Range (can make diagonal attacks without any additional range bonuses), +1 Stunt Damage Random Drop
Winterfur Staff
Item staffWinterfur t3.png
Staff Discus can now ricochet to a third target, Stunt Effect: Stone Random Drop
Wintershard
WintershardT3.png
Greataxe Hobbles enemies on attack, +1 Stunt Damage Random Drop
Wyverntail
Wyverntailt3.png
Greatspear +1/1/2 Poison on hit Random Drop

Weapon drop rate

Artifact vs non-artifact is determined after it knows you're getting a weapon. Every time you get a non-artifact weapon, the chance increases by 0.15. Every time you get an artifact, the chance decreases by 0.5. (So, you're guaranteed an artifact at least every 7 weapons)

The game won't give you an artifact that you already have in the current campaign.

Name drop rate
Sword 1.0
Axe 1.0
Spear 1.0
Mace 1.0
Bow 1.3
Crossbow 0.5
Dagger 0.7
Staff 0.7
Wand 0.3

Within those the chance of getting a specific Artifact in the weapon Archetypes is influenced by the amount of Artifact Weapons.

Name drop rate
Sword (1) 1.0
Axe (8) 0.125
Spear (5) 0.2
Mace (3) 0.33
Bow (3) 0.43
Crossbow (1) 0.5
Dagger (1) 0.7
Staff (0)
Wand (1) 0.3