Difference between revisions of "Broadswipes"
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Psionusoid (talk | contribs) (updated with 1.9 changes and added/clarified some tips) |
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* Bonus damage and potency are both rounded down ''before'' being summed | * Bonus damage and potency are both rounded down ''before'' being summed | ||
* Damage from Broadswipes counts as an attack for setting up [[flanking]] | * Damage from Broadswipes counts as an attack for setting up [[flanking]] | ||
* Range = <code>max(1.6 , Melee Weapon Range) + [[Long Reach]]</code> | |||
==Tips== | ==Tips== |
Revision as of 01:54, 1 June 2024
Broadswipes is a Warrior ability.
In-Game Description
(Passive) Hero's melee attacks deal x damage to all other foes within range. (Also works with ranged theme attacks in melee range)
Upgrade
Broadswipes damage scales twice as much with Bonus Damage and Potency
Specifics
- Damage =
2 + 1/2(Bonus Damage + Potency)
- Upgraded damage =
2 + (Bonus Damage + Potency)
- Upgraded damage =
- Bonus damage and potency are both rounded down before being summed
- Damage from Broadswipes counts as an attack for setting up flanking
- Range =
max(1.6 , Melee Weapon Range) + Long Reach
Tips
- Broadswipes is widely regarded as the strongest ability for high-level warriors. Stack enough Bonus Damage and Potency and it can become mass-murdering.
- Combine with Long Reach and/or spears to increase the number of targets within range. A spear will increase the range of Broadswipes attacks even if it is not used for the primary attack.
- Most melee attacks and ranged theme attacks trigger Broadswipes, including single-action attacks like Sting and swift-action attacks like Wolf Bite (but not Backslam or Shieldshear). A warrior with Broadswipes should ideally have the capability to perform at least two Broadswipe-triggering actions each turn.
- Hitting an enemy outside of melee range with a ranged theme attack will trigger Broadswipes, but the Broadswipes attacks will only hit enemies in melee range.
- Frenzy triggers Broadswipes three times with one action.
- Applies some weapon effects (e.g. poison or extra damage to specific enemies) to all targets.