Difference between revisions of "Indignance"
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'''Indignance''' is a [[Passive ability|passive]] [[ | '''Indignance''' is a [[Passive ability|passive]] [[Mystic]] [[ability]]. | ||
==In-Game Description== | ==In-Game Description== | ||
<q>''(Passive) [[Hero]]'s presence is charged against her foes, dealing '''x''' true damage to hostile creatures who enter adjacency with her for any reason.''</q> | |||
=== Upgrade === | |||
<q>''Base damage and range increased by '''1'''.''</q> | |||
==Specifics== | ==Specifics== | ||
A hero with Indignance emits an aura around themselves that deals | A hero with Indignance emits an aura around themselves that deals damage ignoring armor to every [[adjacent]] enemy, including diagonals. | ||
Damage = <code>1 + [[Potency]]/3</code> | |||
* The aura damages enemies the hero moves near and also enemies that move adjacent to the hero. | |||
* The damage is only dealt once for each adjacent encounter (even if this monster takes up multiple squares). However, if a hero becomes adjacent to an enemy, moves out of adjacency, and then somehow moves adjacent again on the same turn, the damage will be dealt twice. | |||
* The damage is done immediately when the hero enters adjacency. Passing through is enough; it is not necessary to stop. | |||
* The damage is not an attack and does not set up [[flanking]]. | |||
* Triggering Indignance does break [[grayplane]]. | |||
Upgraded Indignance (range 2.5) is blocked by permanent walls. | |||
==Tips== | |||
* Useful for killing low-health but heavily armored enemies like [[Horn Child|Horn Children]]. | |||
* If the mystic runs past a foe so that the foe is no longer inside the Indignance area, it is possible to hit the same foe again with another move. With [[Compulsion]]+ the foe can be hit a third time. | |||
Latest revision as of 14:02, 18 March 2025
Indignance is a passive Mystic ability.
In-Game Description
(Passive) Hero's presence is charged against her foes, dealing x true damage to hostile creatures who enter adjacency with her for any reason.
Upgrade
Base damage and range increased by 1.
Specifics
A hero with Indignance emits an aura around themselves that deals damage ignoring armor to every adjacent enemy, including diagonals.
Damage = 1 + Potency/3
- The aura damages enemies the hero moves near and also enemies that move adjacent to the hero.
- The damage is only dealt once for each adjacent encounter (even if this monster takes up multiple squares). However, if a hero becomes adjacent to an enemy, moves out of adjacency, and then somehow moves adjacent again on the same turn, the damage will be dealt twice.
- The damage is done immediately when the hero enters adjacency. Passing through is enough; it is not necessary to stop.
- The damage is not an attack and does not set up flanking.
- Triggering Indignance does break grayplane.
Upgraded Indignance (range 2.5) is blocked by permanent walls.
Tips
- Useful for killing low-health but heavily armored enemies like Horn Children.
- If the mystic runs past a foe so that the foe is no longer inside the Indignance area, it is possible to hit the same foe again with another move. With Compulsion+ the foe can be hit a third time.