Difference between revisions of "Indignance"

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(→‎Specifics: added accuracy, but I don’t know if it hits enemies a knight’s move away. Please change to 2.1 if it doesn’t.)
 
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'''Indignance''' is a [[Passive ability|passive]] [[:Category:Mystic abilities|Mystic ability]].  
'''Indignance''' is a [[Passive ability|passive]] [[Mystic]] [[ability]].  


==In-Game Description==
==In-Game Description==
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* The damage is done immediately when the hero enters adjacency. Passing through is enough; it is not necessary to stop.
* The damage is done immediately when the hero enters adjacency. Passing through is enough; it is not necessary to stop.
* The damage is not an attack and does not set up [[flanking]].
* The damage is not an attack and does not set up [[flanking]].
* Triggering Indignance does not break [[grayplane]].
* Triggering Indignance does break [[grayplane]].


Upgraded Indignance (range 2) is blocked by permanent walls.
Upgraded Indignance (range 2.5) is blocked by permanent walls.


==Uses==
==Tips==
 
* Useful for killing low-health but heavily armored enemies like [[Horn Child|Horn Children]].
 
* If the mystic runs past a foe so that the foe is no longer inside the Indignance area, it is possible to hit the same foe again with another move. With [[Compulsion]]+ the foe can be hit a third time.
   
   



Latest revision as of 14:02, 18 March 2025

Indignance is a passive Mystic ability.

In-Game Description

 (Passive) Hero's presence is charged against her foes, dealing x true damage to hostile creatures who enter adjacency with her for any reason.

Upgrade

 Base damage and range increased by 1.

Specifics

A hero with Indignance emits an aura around themselves that deals damage ignoring armor to every adjacent enemy, including diagonals.

Damage = 1 + Potency/3

  • The aura damages enemies the hero moves near and also enemies that move adjacent to the hero.
  • The damage is only dealt once for each adjacent encounter (even if this monster takes up multiple squares). However, if a hero becomes adjacent to an enemy, moves out of adjacency, and then somehow moves adjacent again on the same turn, the damage will be dealt twice.
  • The damage is done immediately when the hero enters adjacency. Passing through is enough; it is not necessary to stop.
  • The damage is not an attack and does not set up flanking.
  • Triggering Indignance does break grayplane.

Upgraded Indignance (range 2.5) is blocked by permanent walls.

Tips

  • Useful for killing low-health but heavily armored enemies like Horn Children.
  • If the mystic runs past a foe so that the foe is no longer inside the Indignance area, it is possible to hit the same foe again with another move. With Compulsion+ the foe can be hit a third time.