Difference between revisions of "Guardian"

From Wildermyth Wiki
m (Fixed link)
m
Line 1: Line 1:
Guardian is the [[Warrior|Warriors]] starting [[:Category:Ability|ability]].
Guardian is the [[Warrior|Warrior's]] starting [[:Category:Ability|ability]].


== Ingame Description ==
== Ingame Description ==

Revision as of 11:53, 24 December 2019

Guardian is the Warrior's starting ability.

Ingame Description

(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack.

Specifics

Guardian makes the warrior prepare for battle by ending his turn and striking the next enemy that comes into range.

Sentinel is a possible upgrade to Guardian.

Usage

  • Guarding in front of weaker party members triggers Walling, reducing incoming damage by 1 and additionally striking any foe that dares to enter melee range.
  • Vigilance increases the potential damage the Hero can cause by increasing the amount of reaction strikes per turn.
  • Long Reach pairs very well with the aforementioned abilities. Combining Long Reach with a spear enables the Warrior to cover a lot of space.