Difference between revisions of "Paladin"
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==Specifics== | ==Specifics== | ||
==Uses== | |||
* Useful for warriors in heavy armor or with slow-moving transformations, as they can use both action points on movement and still get their attack | * Useful for warriors in heavy armor or with slow-moving transformations, as they can use both action points on movement and still get their attack | ||
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* If you stack armor and health and are feeling lucky, this ability can allow extreme aggression in charging the enemy. | * If you stack armor and health and are feeling lucky, this ability can allow extreme aggression in charging the enemy. | ||
* Often frustrating to use with [[Engage]], as you have to use the swift action before the second move, and the range of Engage is rarely much longer than the warrior's move speed. | * Often frustrating to use with [[Engage]], as you have to use the swift action before the second move, and the range of Engage is rarely much longer than the warrior's move speed. | ||
[[Category:Ability]] | [[Category:Ability]] | ||
[[Category:Warrior abilities]] | [[Category:Warrior abilities]] | ||
[[Category:Reaction Strike]] | [[Category:Reaction Strike]] |
Revision as of 06:08, 17 July 2021
In-Game Description
(Passive). If Hero ends her turn by moving, she will automatically enter Guardian.
Upgrade
Enter Guardian at the end of every turn, even if you ended your turn by attacking.
Specifics
Uses
- Useful for warriors in heavy armor or with slow-moving transformations, as they can use both action points on movement and still get their attack
- If you're going to spend a lot of turns in Guardian, it's valuable to get the other moves that improve it: Vigilance and Sentinel.
- If you stack armor and health and are feeling lucky, this ability can allow extreme aggression in charging the enemy.
- Often frustrating to use with Engage, as you have to use the swift action before the second move, and the range of Engage is rarely much longer than the warrior's move speed.