Difference between revisions of "Jumpjaw"
From Wildermyth Wiki
Line 12: | Line 12: | ||
==Specifics== | ==Specifics== | ||
* Damage: 2 + [[Potency]] | |||
* Deployment range: 4.6 + [[Long Reach]] | * Deployment range: 4.6 + [[Long Reach]] | ||
* The trap covers a 3x3 grid on the battlefield. It damages and [[pinned | pins]] the first enemy to step on any of these tiles, after which the trap is removed from all tiles. | * The trap covers a 3x3 grid on the battlefield. It damages and [[pinned | pins]] the first enemy to step on any of these tiles, after which the trap is removed from all tiles. | ||
* Applies [[Quellingmoss]]'s passive poison if the hunter has the ability. | |||
==Tips== | ==Tips== |
Latest revision as of 07:22, 13 March 2022
Jumpjaw is an active Hunter ability.
In-Game Description
(Active) Twice per combat, as a swift action, Hero throws a Jumpjaw trap that will deal [2 + Potency] damage and pin the first enemy who walks near.
Upgrade
Uses per mission increased from 2 to 3, and now shreds 1 armor
Specifics
- Damage: 2 + Potency
- Deployment range: 4.6 + Long Reach
- The trap covers a 3x3 grid on the battlefield. It damages and pins the first enemy to step on any of these tiles, after which the trap is removed from all tiles.
- Applies Quellingmoss's passive poison if the hunter has the ability.