Generic Campaign

From Wildermyth Wiki
Revision as of 10:49, 16 March 2024 by Eva (talk | contribs)

Generic Campaigns are replayable alternatives to the five story campaigns in the game. They do not follow a set story but are instead a randomized set of chapters with a random Keystone events for each game. These campaigns come in three and five chapter variants, as well as legacy or non-legacy variants.

Mechanics

  • Chapter 1:
    • Starts with a plot-related "omen[1]" Mission that brings the Company together.
    • Always uses a "clear all hostile sites" chapter objective
    • Ends with a plot-related "capstone" mission. Events may correspond to the first mission.
  • Middle chapters consist of the following pieces. All events and omens use the same title:
    • A plot-related Omen that reunites the company
    • Most chapters will include a "keystone" mission that must be beaten before proceeding to the final mission. (Timed exceptions exist, e.g. The Ancient Wall).
    • A "capstone" mission that ends the chapter.
  • End chapters use the same keystone/capstone missions mechanic as middle chapters, however they roll from a different set of events with a more emphatic finish.

Generic and enemy-specific events exist. As with most story campaigns[2], the main enemies will remain constant once selected, e.g. it's not possible to experience the Deepist-specific event Old Blood and Morthagi-specific event The Brain in the same campaign.

Chapter 1 Events

Middle Chapter Events

End Chapter Events

Notes

  1. while marked as an Omen in event title, these events mechanically use the Plot Event type
  2. save for The Sunswallower's Wake