Difference between revisions of "Arches"

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==In-Game Description==
==In-Game Description==
  <q>''(Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that [[pinned|pins]] surrounding enemies.''</q>
  <q>''(Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that [[pinned|pins]] surrounding enemies.''</q>
=== Upgrade ===
''<q>Arches is changed from a turn-ending action to a {{iconify|single action}}</q>''


==Specifics==
==Specifics==

Revision as of 02:00, 24 November 2021

Arches is a Mystic ability.

In-Game Description

(Active) Hero bonds with the earth, and summons from seedling and silt a wondrous tree that pins surrounding enemies.

Upgrade

Arches is changed from a turn-ending action to a UI DiamondFilled.png single action

Specifics

The mystic creates a tree on the battle map and interfuses with it if they have an interfusion slot available.

  • UI DiamondRed.png single action, ends turn, range 4.6
  • The location must be clear space -- no orthogonally adjacent walls/scenery.
  • Enemies are pinned within 1.6 + Potency/3 tiles. This does not count as an attack for flanking, and does not break grayplane.
    • As of patch 1.0 hotfix 7, this is rolled as a melee attack, but this is likely a bug.
  • The created tree gives Good cover and is Wood and a Tree for use with other interfusions.

Uses

Creates an object to interfuse with even on an empty battlefield, so the Mystic cannot be shut out for lack of targets to work with.