Difference between revisions of "Guardian"
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[[Sentinel]] is a possible upgrade to Guardian. | [[Sentinel]] is a possible upgrade to Guardian. | ||
* Guardian and Sentinel will use [[transformation]] melee attacks, if available. | |||
* Guardian and Sentinel can stunt. In this case the bonus from a water [[enchant]] is lost; other enchants work normally. | |||
== Usage == | == Usage == |
Revision as of 07:06, 2 July 2021
Guardian is the Warrior's starting ability.
Ingame Description
(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack.
Specifics
Guardian makes the warrior prepare for battle by ending his turn and striking the next enemy that comes into range.
Sentinel is a possible upgrade to Guardian.
- Guardian and Sentinel will use transformation melee attacks, if available.
- Guardian and Sentinel can stunt. In this case the bonus from a water enchant is lost; other enchants work normally.
Usage
- Guarding in front of weaker party members triggers Walling, reducing incoming damage by 1 and additionally striking any foe that dares to enter melee range.
- Vigilance increases the potential damage the Hero can cause by increasing the amount of reaction strikes per turn.
- Long Reach pairs very well with the aforementioned abilities. Combining Long Reach with a spear enables the Warrior to cover a lot of space.