(Passive) Melee attacks only cost Hero one action.
After hitting with a non-swift melee attack, if Hero still has actions left, they can move up to half their speed as a free action.
- When the hero hits with a regular melee attack, they gain an free action called Whirl which gives the free movement
- Whirl never triggers off swift action moves like Shieldshear, even if you have used more than one this turn and are spending an action point for it
Allows two attacks in a turn against a melee enemy who closed with the warrior on their turn. Particularly useful to a bow-wielding warrior, who more often can make use of two attacks. It also combos with Zealous Leap, which allows movement with a swift action leaving two regular actions for attacks.
Once in a while it is valuable to be able to attack and then retreat or activate Guardian.
For a melee warrior, Long Reach and/or spear weapons make it easier to get two enemies in range to be able to use the double attack.