User:FeralKitty/Theme ability tooltips

From Wildermyth Wiki
UI DiamondRed.png single action, ends turn

Swipes

x damage, 1 shred, range 1.6 (Melee)

Take a swipe at up to two adjacent targets.

Damage: (4 to 6) + 1/2(Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Swipes+

x damage, 1 shred, range 1.6 (Melee)

Take a swipe at up to two adjacent targets.

Damage: (5 to 7) + (Bonus Damage + Potency)

Damage: ((1d3+3)+((0.5*(self.PHYSICAL_DAMAGE_BONUS+self.POTENCY))*(1+self.theme_bear_upgrade)))+self.theme_bear_upgrade
UI DiamondRed.png single action, ends turn

Bear Hug (both arms)

x damage, range 1.6 (Melee)

<self> grabs an enemy, dealing damage and stunning them.

Damage: (3 to 5) + (Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Bear Hug+ (both arms)

x damage, range 1.6 (Melee)

<self> grabs an enemy, dealing damage and stunning them.

Damage: (3 to 5) + (Bonus Damage + Potency)

Damage: ((1d3+2)+attacker.PHYSICAL_DAMAGE_BONUS)+attacker.POTENCY
UI DiamondRed.png single action, ends turn

Crow Scratch

x damage, 1 shred, range 1.6 (Melee)

<self> scratches a nearby foe with their monstrous talons, blinding it on stunt.

Damage: (3 to 5) + 1/2 (Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Crow Scratch+

x damage, 1 shred, range 1.6 (Melee)

<self> scratches a nearby foe with their monstrous talons, blinding it on stunt.

Damage: (4 to 6) + (Bonus Damage + Potency)

Damage: ((1d3+2)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_crow_upgrade)))+self.theme_crow_upgrade
UI DiamondRed.png single action, ends turn

Scratch and Claw (both arms)

x damage, 2 shred, range 1.6 (Melee)

<self> scratches a nearby foe with their monstrous talons, blinding it on stunt.

Damage: (5 to 7) + 1/2 (Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Scratch and Claw+ (both arms)

x damage, 2 shred, range 1.6 (Melee)

<self> scratches a nearby foe with their monstrous talons, blinding it on stunt.

Damage: (6 to 8) + (Bonus Damage + Potency)

Damage: ((1d3+4)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_crow_upgrade)))+self.theme_crow_upgrade
UI DiamondFeather.png swift action (free once per turn)

Peck

x damage, range 1 (Melee)

<self> pecks a nearby foe with their crow beak, blinding it on stunt.

Damage: (2 to 4) + 1/2(Bonus Damage + Potency)

UI DiamondFeather.png swift action (free once per turn)

Peck+

x damage, range 1 (Melee)

<self> pecks a nearby foe with their crow beak, blinding it on stunt.

Damage: (2 to 4) + 1/2(Bonus Damage + Potency)

Damage: (1+1d3)+floor(((attacker.PHYSICAL_DAMAGE_BONUS+attacker.POTENCY)/2))
UI DiamondRed.png single action, ends turn

Cone of Fire

x magic damage, 4.6 range (Ranged)
EquipmentIcon fire.pngFire Stunt

Shoot a blast of fire from your hand

Damage: (1 to 3) + 1/2(Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Cone of Fire+

x magic damage, 4.6 range (Ranged)
EquipmentIcon fire.pngFire Stunt

Shoot a blast of fire from your hand

Damage: (3 to 5) + 1/2(Bonus Damage + Potency)

Damage: (1d3+((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5))+(self.theme_fire_upgrade*2)
UI DiamondRed.png single action, ends turn

Flame Strike

x magic damage, range 1.6 (Melee)
EquipmentIcon fire.pngFire Stunt

<self> blasts a nearby foe with their flaming fist.

Damage: (3 to 6) + 1/2(Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Flame Strike+

x magic damage, range 1.6 (Melee)
EquipmentIcon fire.pngFire Stunt

<self> blasts a nearby foe with their flaming fist.

Damage: (4 to 7) + (Bonus Damage + Potency)

Damage: ((2+1d4)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_fire_upgrade)))+self.theme_fire_upgrade
UI DiamondRed.png single action, ends turn

Crush

x damage, range 1.6 (Melee)
EquipmentIcon stone.pngStone Stunt

<self> strikes with their stone arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.

Damage: (4 to 6) + 1/2(Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Crush+

x damage, range 1.6 (Melee)
EquipmentIcon stone.pngStone Stunt

<self> strikes with their stone arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.

Damage: (5 to 7) + (Bonus Damage + Potency)

Damage: (((1d3+3)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_foothill_upgrade)))+self.theme_foothill_upgrade)+target.distanceTo.targetTile

Stonewall (both arms)

If <name> doesn't use an attack ability this turn, they use their stone arms to protect themself, gaining +2 armor until the start of their next turn.

Stonewall+ (both arms)

If <name> doesn't use an attack ability this turn, they use their stone arms to protect themself, gaining +2 armor until the start of their next turn.

UI DiamondFeather.png swift action (free once per turn)

Tongue Whip

Every other turn, <name> pulls the target to themself with their tongue.

UI DiamondFeather.png swift action (free once per turn)

Tongue Whip+

Every other turn, <name> pulls the target to themself with their tongue.

UI DiamondRed.png single action, ends turn

Crystal Sword

x damage, range 1.6 (Melee)
EquipmentIcon stone.pngStone Stunt

<self> slashes a nearby foe with their gleaming sword-arm.

Damage: (4 to 7) + 1/2(Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Crystal Sword+

x damage, range 1.6 (Melee)
EquipmentIcon stone.pngStone Stunt

<self> slashes a nearby foe with their gleaming sword-arm.

Damage: (5 to 8) + (Bonus Damage + Potency)

Damage: ((1d4+3)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_gem_upgrade)))+self.theme_gem_upgrade
UI DiamondRed.png single action, ends turn

Gouge

x damage, y shred, range 1.6

<self> gouges a nearby foe with their prosthetic hook

Damage: (1 to 5) + (Bonus Damage)

UI DiamondRed.png single action, ends turn

Gouge+

x damage, y shred, range 1.6

<self> gouges a nearby foe with their prosthetic hook

attacker.PHYSICAL_DAMAGE_BONUS+1d5
UI DiamondRed.png single action, ends turn

Stone Claw

x damage, range 1.6

<self> rakes a nearby foe with their gorgonized arm.

Damage: (1 to 5) + (Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Stone Claw+

x damage, range 1.6

<self> rakes a nearby foe with their gorgonized arm.

Damage: (1 to 5) + (Bonus Damage + Potency)

Damage: (1d5+attacker.PHYSICAL_DAMAGE_BONUS)+attacker.POTENCY
UI DiamondFeather.png swift action (free once per turn)

Invigoration

Twice per combat, <name> touches an adjacent target to grant x Temp Health.

Health: 2 + 1/2(Bonus Damage + Potency)

UI DiamondFeather.png swift action (free once per turn)

Invigoration+

Twice per combat, <name> touches an adjacent target to grant x Temp Health.

Health: 2 + 1/2(Bonus Damage + Potency)

Health: 2+floor(((attacker.PHYSICAL_DAMAGE_BONUS+attacker.POTENCY)/2))
UI DiamondRed.png single action, ends turn

Witherbolt

x magic damage, range 6 (Ranged)

<firstName> sends a chaotic bolt of withering energy that leaps among up to 3 enemies, doubling in damage for each target it hits.
(aa - ab - ac)

Initial Damage: 1 + 1/4(Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Witherbolt+

x magic damage, range 6 (Ranged)

<firstName> sends a chaotic bolt of withering energy that leaps among up to 3 enemies, doubling in damage for each target it hits.
(x - y - z)

Initial Damage: 2 + 1/2(Bonus Damage + Potency)

Initial Damage: ceil((1+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)/4)*(1+self.theme_green_upgrade))))+self.theme_green_upgrade
UI DiamondRed.png single action, ends turn

Hammer

x damage, range 1.6 (Melee)

<self> pummels with their mortificial arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.

Damage: (4 to 7) + 1/2(Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Hammer+

x damage, range 1.6 (Melee)

<self> pummels with their mortificial arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.

Damage: (5 to 8) + (Bonus Damage + Potency)

Damage: (((1d4+3)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_morthagi_upgrade)))+self.theme_morthagi_upgrade)+target.distanceTo.targetTile
UI DiamondFilled.png single action

Wrist Bolt

x damage, 1 pierce, range 4 (Ranged)

<self> shoots a crossbow bolt at a nearby foe with their morthagi prosthetic.

Damage: (1 to 5) + 1/2(Bonus Damage + Potency)

UI DiamondFilled.png single action

Wrist Bolt+

x damage, 1 pierce, range 4 (Ranged)

<self> shoots a crossbow bolt at a nearby foe with their morthagi prosthetic.

Damage: (2 to 6) + (Bonus Damage + Potency)

Damage: ((1d5+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_morthagi_upgrade)))+self.theme_morthagi_upgrade)-self.throughShotTargetNum
UI DiamondFeather.png swift action (free once per turn)

Gloamglow

Once per combat, <self> and all adjacent allies enter grayplane

UI DiamondFeather.png swift action (free once per turn)

Gloamglow+

Once per combat, <self> and all adjacent allies enter grayplane

UI DiamondFeather.png swift action (free once per turn)

Fire Chicken

2 magic damage

<name>'s Pet can light a fire on an adjacent tile, once every three turns.

UI DiamondFeather.png swift action (free once per turn)

Fire Chicken+

2 magic damage

<name>'s Pet can light a fire on an adjacent tile, once every three turns.

2

Forestkind

<name> can wall with trees

Forestkind+

<name> can wall with trees

UI DiamondFilled.png single action

Sting

x damage, 2 pierce, range 3.6 (Melee)

<name> uses their tail to sting nearby enemies, applying poison on stunt.

Damage: (2 to 3) + 1/2(Bonus Damage + Potency)

UI DiamondFilled.png single action

Sting+

x damage, 2 pierce, range 3.6 (Melee)

<name> uses their tail to sting nearby enemies, applying poison on stunt.

Damage: (3 to 5) + (Bonus Damage + Potency)

Damage: ((1+1d2)+floor(((attacker.PHYSICAL_DAMAGE_BONUS+attacker.POTENCY)/2)))+self.theme_scorpion_upgrade
UI DiamondRed.png single action, ends turn

Harvest

x magic damage, range 1.6 (Melee)

<self> rakes a nearby foe with their shadowy claws. If they kill it, they consume its soul to heal 1 HP for each shadow limb they have.

Damage: (2 to 4) + 1/2(Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Harvest+

x magic damage, range 1.6 (Melee)

<self> rakes a nearby foe with their shadowy claws. If they kill it, they consume its soul to heal 1 HP for each shadow limb they have.

Damage: (3 to 5) + (Bonus Damage + Potency)

Damage: ((1d3+1)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_shadow_upgrade)))+self.theme_shadow_upgrade
UI DiamondRed.png single action, ends turn

Dread Harvest (both arms)

x magic damage, range 1.6 (Melee)

<self> rakes a nearby foe with both shadowy claws. If they kill it, they consume its soul to heal 1 HP for each shadow limb they have.

Damage: (4 to 6) + 1/2(Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Dread Harvest+ (both arms)

x magic damage, range 1.6 (Melee)

<self> rakes a nearby foe with both shadowy claws. If they kill it, they consume its soul to heal 1 HP for each shadow limb they have.

Damage: (5 to 7) + (Bonus Damage + Potency)

Damage: ((1d3+3)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_shadow_upgrade)))+self.theme_shadow_upgrade
UI DiamondFeather.png swift action (free once per turn)

Bitter Scratch

x shred, range 1.6 (Melee)

<self> rakes a nearby foe with their monstrous claws, shredding their armor.

Damage: 1/2(Bonus Damage + Potency) - 1

UI DiamondFeather.png swift action (free once per turn)

Bitter Scratch+

x shred, range 1.6 (Melee)

<self> rakes a nearby foe with their monstrous claws, shredding their armor.

Damage: 1/2(Bonus Damage + Potency) - 1

Damage: max(1,(floor(((attacker.PHYSICAL_DAMAGE_BONUS+attacker.POTENCY)/2))-1))
UI DiamondRed.png single action, ends turn

Strike

x damage, range 1.1 (Melee)

<self> attacks a nearby foe with their dagger.

Damage: 4 + 1/2(Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Strike+

x damage, range 1.1 (Melee)

<self> attacks a nearby foe with their dagger.

Damage: 5 + (Bonus Damage + Potency)

Damage: (4+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_skeleton_upgrade)))+self.theme_skeleton_upgrade
UI DiamondRed.png single action, ends turn

Inscrutable Stare

<name> stares at an enemy, inspiring terror. The enemy must spend the next turn fleeing. Has no effect on Morthagi.

UI DiamondRed.png single action, ends turn

Inscrutable Stare+

<name> stares at an enemy, inspiring terror. The enemy must spend the next turn fleeing. Has no effect on Morthagi.

UI DiamondFilled.png single action

Skunk Spray

x range (Ranged)

<name> sprays enemies in a direction with their skunk tail, applying x poison.

Poison: 1 + 1/3 Potency
Range: 5.6

UI DiamondFilled.png single action

Skunk Spray+

x range (Ranged)

<name> sprays enemies in a direction with their skunk tail, applying x poison and hobbling.

Poison: 3 + 1/3 Potency
Range: 5.6

Poison: (1+floor((attacker.POTENCY/3)))+(self.theme_skunk_upgrade*2)

Celestial Path

When <self> leaves a tile, 40% chance to make the tile celestial and grant +10 accuracy to allies standing on it.

Celestial Path+

When <self> leaves a tile, 40% chance to make the tile celestial and grant +10 accuracy to allies standing on it.

UI DiamondRed.png single action, ends turn

Falling Stars (both arms)

x magic damage, 1 pierce, range 6.6

Stars fall in a small area, burning foes.

Damage: (1 to 4) + (Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Falling Stars+ (both arms)

x magic damage, 1 pierce, range 6.6

Stars fall in a small area, burning foes.

Damage: (1 to 4) + (Bonus Damage + Potency)

Damage: (1d4+attacker.PHYSICAL_DAMAGE_BONUS)+attacker.POTENCY
UI DiamondFilled.png single action

Shooting Star

x magic damage, range 4 (Ranged)

<self> shoots a burst of star-energy at a nearby foe with their celestial arm.

Damage: (1 to 5) + 1/2(Bonus Damage + Potency)

UI DiamondFilled.png single action

Shooting Star+

x magic damage, range 4 (Ranged)

<self> shoots a burst of star-energy at a nearby foe with their celestial arm.

Damage: (2 to 6) + (Bonus Damage + Potency)

Damage: ((1d5+((0.5*(self.PHYSICAL_DAMAGE_BONUS+self.POTENCY))*(1+self.theme_star_upgrade)))+self.theme_star_upgrade)-self.throughShotTargetNum

Blinding Attacks

Starlight shines forth from <name>'s attacks. 25% chance for attacks to blind enemies.

Blinding Attacks+

Starlight shines forth from <name>'s attacks. 25% chance for attacks to blind enemies.

UI DiamondRed.png single action, ends turn

Jumpjolt

x magic damage, range 4.6 (Ranged)

Lightning surges through up to two foes, dealing half damage to the second. Stuns on stunt.

Damage: 3 + 1/2(Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Jumpjolt+

x magic damage, range 4.6 (Ranged)

Lightning surges through up to two foes, dealing half damage to the second. Stuns on stunt.

Damage: 4 + (Bonus Damage + Potency)

Damage: (3+ceil(((((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_storm_upgrade))/1)))+self.theme_storm_upgrade
UI DiamondRed.png single action, ends turn

Chain Lightning

x magic damage, range 4.6 (Ranged)

Lightning surges through up to three foes, dealing half damage to the second and third. Stuns on stunt.

Damage: 3 + 1/2(Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Chain Lightning+

x magic damage, range 4.6 (Ranged)

Lightning surges through up to three foes, dealing half damage to the second and third. Stuns on stunt.

Damage: 4 + (Bonus Damage + Potency)

Damage: (3+ceil(((((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_storm_upgrade))/1)))+self.theme_storm_upgrade

Static Shock

2 true damage

Incoming melee damage has a 30% chance to deal 2 true damage to the attacker.

Static Shock+

2 true damage

Incoming melee damage has a 30% chance to deal 2 true damage to the attacker.

2
UI DiamondFeather.png swift action (free once per turn)

Thunder Stomp

x range

Once per turn as a swift action, stomps the ground with a small chance to stun enemies within range. Chance increases with stunt chance.

Range: 1.6 + 1/3 Potency (+1 if both legs)

UI DiamondFeather.png swift action (free once per turn)

Thunder Stomp+

x range

Once per turn as a swift action, stomps the ground with a small chance to stun enemies within range. Chance increases with stunt chance.

Range: 1.6 + 1/3 Potency (+1 if both legs)

Range: ((0.6+(self.POTENCY/3))+self.themePiece_storm_rightLeg)+self.themePiece_storm_leftLeg
UI DiamondRed.png single action, ends turn

Bash

x damage, range 1.6 (Melee)
EquipmentIcon leaf.pngLeaf Stunt

<self> strikes with their tree arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.
Knockback +1 for each Tree Leg.

Damage: (4 to 7) + 1/2(Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Bash+

x damage, range 1.6 (Melee)
EquipmentIcon leaf.pngLeaf Stunt

<self> strikes with their tree arm, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.
Knockback +1 for each Tree Leg.

Damage: (5 to 8) + (Bonus Damage + Potency)

Damage: (((1d4+3)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_tree_upgrade)))+self.theme_tree_upgrade)+target.distanceTo.targetTile
UI DiamondRed.png single action, ends turn

Heavy Bash (both arms)

x damage, range 1.6 (Melee)
EquipmentIcon leaf.pngLeaf Stunt

<self> strikes with their tree arms, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.
Knockback +1 for each Tree Leg.

Damage: (6 to 9) + 1/2(Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Heavy Bash+ (both arms)

x damage, range 1.6 (Melee)
EquipmentIcon leaf.pngLeaf Stunt

<self> strikes with their tree arms, knocking the foe to another tile and dealing additional damage equal to the distance knocked back.
Knockback +1 for each Tree Leg.

Damage: (7 to 10) + (Bonus Damage + Potency)

Damage: (((1d4+5)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_tree_upgrade)))+self.theme_tree_upgrade)+target.distanceTo.targetTile

Splinterskin

1 true damage

When attacked by a melee attack, all adjacent enemies take 1 true damage.

Splinterskin+

1 true damage

When attacked by a melee attack, all adjacent enemies take 1 true damage.

1
UI DiamondFeather.png swift action (free once per turn)

Entangle

Once per turn, <name> sends vines out to grab a foe or ally and move them to a specified tile.

UI DiamondFeather.png swift action (free once per turn)

Entangle+

Once per turn, <name> sends vines out to grab a foe or ally and move them to a specified tile.

UI DiamondRed.png single action, ends turn

Thorn Lash

x damage, range 4.6 (Ranged)
EquipmentIcon leaf.pngLeaf Stunt

<name> lashes out with their left arm, dealing damage and applying poison in a line.

Damage: (1 to 3) + 1/2(Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Thorn Lash+

x damage, range 4.6 (Ranged)
EquipmentIcon leaf.pngLeaf Stunt

<name> lashes out with their left arm, dealing damage and applying poison in a line.

Damage: (3 to 5) + 1/2(Bonus Damage + Potency)

Damage: (1d3+((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5))+(self.theme_vine_upgrade*2)
UI DiamondRed.png single action, ends turn

Wolf Claw

x damage, range 1.6 (Melee)
EquipmentIcon water.pngWater Stunt

<self> rakes a nearby foe with their monstrous claws.

Damage: (4 to 7) + 1/2(Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Wolf Claw+

x damage, range 1.6 (Melee)
EquipmentIcon water.pngWater Stunt

<self> rakes a nearby foe with their monstrous claws.

Damage: (5 to 8) + (Bonus Damage + Potency)

Damage: ((1d4+3)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_wolf_upgrade)))+self.theme_wolf_upgrade
UI DiamondRed.png single action, ends turn

Frenzy (both arms)

x damage, 1 pierce, range 1.6 (Melee)

<self> slashes three times, dealing damage to a random enemy within range each time.

Damage: (1 to 3) + 1/4(Bonus Damage + Potency)

UI DiamondRed.png single action, ends turn

Frenzy+ (both arms)

x damage, 1 pierce, range 1.6 (Melee)

<self> slashes three times, dealing damage to a random enemy within range each time.

Damage: (2 to 4) + 1/2(Bonus Damage + Potency)

Damage: (1d3+floor((((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)/4)*(1+self.theme_wolf_upgrade))))+self.theme_wolf_upgrade
UI DiamondFeather.png swift action (free once per turn)

Bite

x damage, range 1 (Melee)

<self> bites a nearby foe with their wolf jaws

Damage: (3 to 5) + 1/2(Bonus Damage + Potency)

UI DiamondFeather.png swift action (free once per turn)

Bite+

x damage, range 1 (Melee)

<self> bites a nearby foe with their wolf jaws

Damage: (4 to 6) + (Bonus Damage + Potency)

Damage: ((2+1d3)+(((self.PHYSICAL_DAMAGE_BONUS+self.POTENCY)*0.5)*(1+self.theme_wolf_upgradeBite)))+self.theme_wolf_upgradeBite