Difference between revisions of "Status Effect"

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== Blinded ==
== Blinded ==
[[File:Blinded.png|right|Blinded Father Fungus]]
[[File:Blinded.png|thumb|right|Blinded Father Fungus]]
  Unit will miss their next attack. (1 Turn)
  Unit will miss their next attack. (1 Turn)


= Specifics =
=== Specifics ===
* Cannot Stack
* Cannot Stack


= Abilities and Transformations =
=== Abilities and Transformations ===
!Celestial Hair!
'''[[Celestial|Celestial Hair]]''':<br />
Blinding Attacks. (Passive) Starlight shines forth from the hero's attack's. 25% chance for attacks to blind enemies.
Blinding Attacks. (Passive) Starlight shines forth from the hero's attack's. 25% chance for attacks to blind enemies.
'''[[Flashcone|Flashcone (Hunter Ability)]]''':<br />
Action: Once per combat, the hero may throw a flashcone that blinds enemies in an area and deals damage to all affected creatures.
'''[[Lamp (flare)|Interfusion Lamp]]''':<br />
Action: Amplify the radiance of this light source to excruciating levels, blinding enemies. The flare counts as an attack for flanking if it hits.
'''[[Starheart|Starheart Belt]]''':<br />
When Hero takes damage, he has a 30% chance to blind the attacker.
=== Enemies ===
== Hidden ==
[[Category:Status effects]]
[[Category:Battle]]

Revision as of 18:48, 4 January 2022

Status Effects affect allies and enemies alike during combat alone. They can range from purely damaging down to immensely impede a heroes actions.

List of Effect

Status Effect Description
Blinded causes a unit to miss its next attack
Hidden cannot be seen by enemies, ignores armor
Hobbled -2 speed
Poisoned Takes x true damage per turn (3 turns)
Stunned does not act at all on their next turn. -20 dodge / -10 block
Engaged forced to attack
Deafened -x Bonus Damage & Potency

Blinded

Blinded Father Fungus
Unit will miss their next attack. (1 Turn)

Specifics

  • Cannot Stack

Abilities and Transformations

Celestial Hair:
Blinding Attacks. (Passive) Starlight shines forth from the hero's attack's. 25% chance for attacks to blind enemies.

Flashcone (Hunter Ability):
Action: Once per combat, the hero may throw a flashcone that blinds enemies in an area and deals damage to all affected creatures.

Interfusion Lamp:
Action: Amplify the radiance of this light source to excruciating levels, blinding enemies. The flare counts as an attack for flanking if it hits.

Starheart Belt:
When Hero takes damage, he has a 30% chance to blind the attacker.

Enemies

Hidden