Difference between revisions of "Battledance"
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* ''Whirl'' never triggers off {{iconify|swift action}} moves like [[Shieldshear]], even if you have used more than one this turn and are spending an action point for it | * ''Whirl'' never triggers off {{iconify|swift action}} moves like [[Shieldshear]], even if you have used more than one this turn and are spending an action point for it | ||
== | ==Tips== | ||
* For warriors, Battledance combines well with [[Zealous Leap]] or [[Windwalk]], which allow movement with a swift action, leaving two regular actions for attacks. | |||
* Can be occasionally useful to attack and then retreat or activate Guardian. | |||
* Consider [[Scorpioid/Sting|Sting]] as an alternative to Battledance, since it natively consumes a single action without ending turn. The warrior can then use their normal melee attack as their second action. | |||
* Battledance+ can be valuable to reposition between attacks, particularly for warriors with [[Broadswipes]] and [[Bloodrage]] who are likely to kill every target in reach. However, the required ability investment is severe, particularly for [[Scorpioid]] warriors who do not need Battledance. | |||
[[Category:Battle]] | [[Category:Battle]] | ||
[[Category:Ability]] | [[Category:Ability]] | ||
[[Category:Warrior abilities]] | [[Category:Warrior abilities]] |
Revision as of 05:24, 14 February 2022
Battledance is a passive Warrior ability.
In-Game Description
(Passive) Melee attacks only cost Hero one action.
Upgrade
After hitting with a non-swift melee attack, if Hero still has actions left, they can move up to half their speed as a free action.
Specifics
- When the hero hits with a regular melee attack, they gain an free action called Whirl which gives the free movement
- Whirl never triggers off swift action moves like Shieldshear, even if you have used more than one this turn and are spending an action point for it
Tips
- For warriors, Battledance combines well with Zealous Leap or Windwalk, which allow movement with a swift action, leaving two regular actions for attacks.
- Can be occasionally useful to attack and then retreat or activate Guardian.
- Consider Sting as an alternative to Battledance, since it natively consumes a single action without ending turn. The warrior can then use their normal melee attack as their second action.
- Battledance+ can be valuable to reposition between attacks, particularly for warriors with Broadswipes and Bloodrage who are likely to kill every target in reach. However, the required ability investment is severe, particularly for Scorpioid warriors who do not need Battledance.