Difference between revisions of "Rogue"
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For the Rogue ability to trigger, the killing blow must be dealt by a direct Hunter ability. Standard attacks count, ranged or melee, as do damage-dealing abilities like [[Flashcone]] and counter-attacks from [[Archery]], but deaths resulting from indirect effects like [[Quellingmoss]] poison or [[Jumpjaw]] traps do not. | For the Rogue ability to trigger, the killing blow must be dealt by a direct Hunter ability. Standard attacks count, ranged or melee, as do damage-dealing abilities like [[Flashcone]] and counter-attacks from [[Archery]], but deaths resulting from indirect effects like [[Quellingmoss]] poison or [[Jumpjaw]] traps do not. | ||
== | ==Tips== | ||
Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter's next attack will benefit from the [[Armor (Stat)|armor]]-ignoring bonus of being [[hidden]]. | * Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter's next attack will benefit from the [[Armor (Stat)|armor]]-ignoring bonus of being [[hidden]]. | ||
* Combines well with [[Thornfang]] to ensure that every attack ignores armor. | |||
Rogue | * Archers may favor either Rogue or [[Piercing Shots]] to ignore armor. | ||
[[Category:Battle]] | [[Category:Battle]] | ||
Revision as of 08:09, 14 February 2022
Rogue is a passive Hunter ability that allows the Hunter to enter grayplane after killing an enemy.
In-Game Description
(Passive) Every time Hero kills an enemy, he/she enters grayplane for free.
Upgrade
Attacks against wounded targets deal +1 damage.
Specifics
For the Rogue ability to trigger, the killing blow must be dealt by a direct Hunter ability. Standard attacks count, ranged or melee, as do damage-dealing abilities like Flashcone and counter-attacks from Archery, but deaths resulting from indirect effects like Quellingmoss poison or Jumpjaw traps do not.
Tips
- Rogue allows Hunters to position themselves more aggressively when they can guarantee a kill, as they will be safe from enemy attacks after entering grayplane. It also ensures that the Hunter's next attack will benefit from the armor-ignoring bonus of being hidden.
- Combines well with Thornfang to ensure that every attack ignores armor.
- Archers may favor either Rogue or Piercing Shots to ignore armor.