From Wildermyth Wiki
Thornfang is a passive Hunter ability.
(Passive) Once per turn, Hero is refunded an action point after a melee kill.
Killing an enemy will refund an action point up to three times per turn.
A hero with Thornfang receives a bonus action point each time they kill an enemy with a melee weapon. The action point is gained even if the melee attack would otherwise end the hero's turn, allowing the hero to chain together multiple kills in a single turn. The bonus action point can be spent on any valid ability (not just attacks).
Note that an attack that ends turn will use all remaining action points (up to 2), so even if the hero had 2 AP remaining when making the melee attack, the bonus from Thornfang brings them back up from zero to one.
- Thornfang+ combines well with Long Reach to ensure that multiple targets can be attacked from the same position.
- Combines well with Rogue to ensure that every attack ignores armor.
- Thornfang can be valuable on low-level hunters -- even those otherwise focused on archery -- to get two attacks (one melee and one ranged) per turn.
- A mystic's Blazing Sword can trigger Thornfang.