Difference between revisions of "Guardian"

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Guardian is the Warriors starting ability.
Guardian is the [[Warrior|Warrior's]] starting [[ability]].


== Ingame Description ==
== Ingame Description ==


  <q>''(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack.''</q>
  <q>''(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack. (Also works with ranged theme attacks in melee range)''</q>


== Specifics ==
* Attacks the first enemy to come into range before the party's next turn.
* Guardian prefers to strike with a melee [[weapon]], but it will use a [[theme]] melee or ranged attack if no melee weapon is equipped. If none of these options are available, the hero will punch the target for 1 damage (boosted by [[bonus damage]]).
* Guardian can [[stunt]]. In this case the bonus from a water stunt is lost; other stunt effects work normally.
* Foes will attempt to avoid the guarded area.
== Tips ==


== Specifics ==
* Combine with a [[Weapons#Basic_Weapons|mace]] or [[Weapons#Basic_Weapons|hammer]] to knock back melee attackers, causing them to forfeit their attack when they are no longer in range.


Guardian makes the warrior prepare for battle by ending his turn and striking the next enemy that comes into range.  
* Guardian can attack during your turn if another hero uses an ability that repositions a foe into the guarded area.


[[Sentinel]] is a possible upgrade to Guardian.
* Upgraded by [[Vigilance]], [[Sentinel]], and [[Paladin]].


== Tips ==


Guarding in front of weaker party members triggers [[Walling]], reducing incoming damage by 1 and additionally striking any foe that dares to enter melee range.
[[Category:Battle]]
[[Category:Ability]]
[[Category:Warrior abilities]]
[[Category:Reaction Strike]]

Latest revision as of 07:29, 28 May 2024

Guardian is the Warrior's starting ability.

Ingame Description

(Active) End your turn and wait for an enemy to come within range. Hit up to one enemy with a melee attack. (Also works with ranged theme attacks in melee range)

Specifics

  • Attacks the first enemy to come into range before the party's next turn.
  • Guardian prefers to strike with a melee weapon, but it will use a theme melee or ranged attack if no melee weapon is equipped. If none of these options are available, the hero will punch the target for 1 damage (boosted by bonus damage).
  • Guardian can stunt. In this case the bonus from a water stunt is lost; other stunt effects work normally.
  • Foes will attempt to avoid the guarded area.

Tips

  • Combine with a mace or hammer to knock back melee attackers, causing them to forfeit their attack when they are no longer in range.
  • Guardian can attack during your turn if another hero uses an ability that repositions a foe into the guarded area.